CG Trader

Low Poly PBR Wooden Cart with Sacks and Cloth
by CG Trader
Last crawled date: 3 years, 1 month ago
Overview:
This is a Low-poly, game ready Wooden Cart with Sacks and Tartan Cloth with four colours.
Modelled in 3DS Max 2016. The normal map was baked from a sculpted high poly model for added detail.
Files named using the Unreal Engine 4 Naming Convention.
File uploaded as a packed .7z file. Geometry:
Package includes the Base Mesh and two LOD’s in both .fbx and .obj file formats. Also included is a .uasset file with LOD's, collision, and a generated lightmap (place in your Unreal Engine 4 projects content folder).
3DS Max Dimensions – L2.9m x W1.3m x H0.9m approximate to real world scale
Pivot is centered to the base of the model and is set at X:0 Y:0 Z:0 LOD 0 – 14,574 Tris
LOD 1 – 9,053 Tris
LOD 2 – 5,321 Tris Textures:
Uses three sets of PBR Textures at 2048x2048 for the cart and 2048x2048 for the sacks and 2048x2048 for the cloth, in PNG format with both Metalness and Specular workflow. Also contains two packed Metalness, Roughness, Ambient Occlusion maps. Included Maps
Metalness Albedo (A) Ambient Occlusion (AO) Metalness (M) Normal (N) Roughness (R) Packed M_R_AO Packed R_M_AO Specular Ambient Occlusion (AO) Diffuse (D) Gloss (G) Normal (N) Specular (S) Final Notes:
Also included is the 3DS Max scene saved as 2013 version.
.uasset file does not have materials applied to prevent conflict with your UE4 project pipeline.
Preview Images are rendered in real time in Marmoset Toolbag 3.
LOD’s are manually created instead of automatically generated.
Collision mesh is manually created instead of automatically generated. If you have any questions, please feel free to contact me. low poly pbr game ready wooden wood cart transport vehicle hand handcart sacks cloth tartan other game ready
This is a Low-poly, game ready Wooden Cart with Sacks and Tartan Cloth with four colours.
Modelled in 3DS Max 2016. The normal map was baked from a sculpted high poly model for added detail.
Files named using the Unreal Engine 4 Naming Convention.
File uploaded as a packed .7z file. Geometry:
Package includes the Base Mesh and two LOD’s in both .fbx and .obj file formats. Also included is a .uasset file with LOD's, collision, and a generated lightmap (place in your Unreal Engine 4 projects content folder).
3DS Max Dimensions – L2.9m x W1.3m x H0.9m approximate to real world scale
Pivot is centered to the base of the model and is set at X:0 Y:0 Z:0 LOD 0 – 14,574 Tris
LOD 1 – 9,053 Tris
LOD 2 – 5,321 Tris Textures:
Uses three sets of PBR Textures at 2048x2048 for the cart and 2048x2048 for the sacks and 2048x2048 for the cloth, in PNG format with both Metalness and Specular workflow. Also contains two packed Metalness, Roughness, Ambient Occlusion maps. Included Maps
Metalness Albedo (A) Ambient Occlusion (AO) Metalness (M) Normal (N) Roughness (R) Packed M_R_AO Packed R_M_AO Specular Ambient Occlusion (AO) Diffuse (D) Gloss (G) Normal (N) Specular (S) Final Notes:
Also included is the 3DS Max scene saved as 2013 version.
.uasset file does not have materials applied to prevent conflict with your UE4 project pipeline.
Preview Images are rendered in real time in Marmoset Toolbag 3.
LOD’s are manually created instead of automatically generated.
Collision mesh is manually created instead of automatically generated. If you have any questions, please feel free to contact me. low poly pbr game ready wooden wood cart transport vehicle hand handcart sacks cloth tartan other game ready