Iodine 3d model
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Iodine

Iodine

by 3dExport
Last crawled date: 3 years, 6 months ago
3d model is low poly and game-ready. A 5% alcohol solution of iodine is used to disinfect the skin around the damage (laceration, cut or other wounds), but not for oral administration in case of iodine deficiency in the body. Model not subdivision. Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 3,4 x 3,4 x 7,5 cm. Polygons - 382 /Triangles - 764 /Vertices - 384 Formats: - .max (Quads only, Mesh + material (Vray 3.20.03)+(Default Scanline)(.mat) + Textures Specular/Glossiness) 3ds Max 2015. - .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 2.93.4). - .tbscene (2 versions of the scene triangulated and regular mesh, Mesh + Textures PBR),(Marmoset Toolbag 3 scene). - .FBX (Quads only, Mesh + Textures / material(Default Scanline) ),(exported from 3ds Max 2015). - .obj (Triangulated, Mesh + Textures / material(Default Scanline) ), (exported from 3ds Max 2015). - .glb (Triangulated, Mesh + Textures PBR (compressed in format)),(exported from Marmoset Toolbag 3). - .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) ,(exported from glTF Tools Visual Studio Code). - .unitypackage (Triangulated, Mesh + Textures - .tga),(exported from Marmoset Toolbag 3). - .zip (folder textures, PBR Roughness/Metallic) - .zip (folder textures, PBR Specular/Glossiness) Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons) Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit) Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit) Rendered in Marmoset Toolbag 3. Rendered in vray 3.20.03 - 1 image. Rendered in Blender Cycles - 3 image.

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