Free3D
Hoverbike With Side Car
by Free3D
Last crawled date: 2 years, 10 months ago
This model of a hybrid hoverbike: a flying motorcycle with a unique and very logical construction, which makes it possibly the best flying motorcycle on the market - now with a side car!
Any real motorcycle is subject to customisation and this one is not an exception. The rectangular frame can be easily extended, cut and extruded. The 2 cylinder engine can be replaced as well as its fuel tank and seats.
The whole sidecar can be detached, the sidecar shell can also be detached and replaced by something you may find useful - like a machine gun :).
The model is good for presentations, games, cartoons, movies and for those that like complicated technical structures. It would be an interesting task to write, for example, a script in Unity for each moving part of the motorcycle to make them all work together.
The model is scaled to an average humanoid model about 160-190 cm tall.
The main idea was to make it convenient and interesting for all kind of animation including POV. for example the pilot can see instruments, the handle bar and turning front rotor.
The throttle is traditionally behind the handlebar and the form of the handle bar is designed to simplify the animation process, in fact any part of the hoverbike can be animated - rotors, arrows on the dashboard, etc.
Almost all textures are handmade and in fact are solid colours - red, back, etc. all materials are max standard, not physical.
All objects in the scene are linked properly and are linked to the main object, the hoverbike itself.The objects in the scene do not support additional subdivision (turbosmooth or meshsmooth).
The model comes with a short 220 frame demo animation including biped animation. Please see the preview avi. the biped is rather tall - almost 182 cm.
We didn't animate the throttle levers, buttons on the handlebar, arrows, generator shaft and fuel tank cap. That's simple enough to do. The rotation controllers are set to linear except for the rotors.
The native model format is 3ds max 2019.
the hover&sidecar_noanim.max file contains no biped and no animation as we don't know which application you plan to use it in.
This file was exported in FBX format which is also included.
One of avi previews was done in Max, the other one in Unity.
Any real motorcycle is subject to customisation and this one is not an exception. The rectangular frame can be easily extended, cut and extruded. The 2 cylinder engine can be replaced as well as its fuel tank and seats.
The whole sidecar can be detached, the sidecar shell can also be detached and replaced by something you may find useful - like a machine gun :).
The model is good for presentations, games, cartoons, movies and for those that like complicated technical structures. It would be an interesting task to write, for example, a script in Unity for each moving part of the motorcycle to make them all work together.
The model is scaled to an average humanoid model about 160-190 cm tall.
The main idea was to make it convenient and interesting for all kind of animation including POV. for example the pilot can see instruments, the handle bar and turning front rotor.
The throttle is traditionally behind the handlebar and the form of the handle bar is designed to simplify the animation process, in fact any part of the hoverbike can be animated - rotors, arrows on the dashboard, etc.
Almost all textures are handmade and in fact are solid colours - red, back, etc. all materials are max standard, not physical.
All objects in the scene are linked properly and are linked to the main object, the hoverbike itself.The objects in the scene do not support additional subdivision (turbosmooth or meshsmooth).
The model comes with a short 220 frame demo animation including biped animation. Please see the preview avi. the biped is rather tall - almost 182 cm.
We didn't animate the throttle levers, buttons on the handlebar, arrows, generator shaft and fuel tank cap. That's simple enough to do. The rotation controllers are set to linear except for the rotors.
The native model format is 3ds max 2019.
the hover&sidecar_noanim.max file contains no biped and no animation as we don't know which application you plan to use it in.
This file was exported in FBX format which is also included.
One of avi previews was done in Max, the other one in Unity.
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