Free3D
Hoarding Section Angle Module 2
by Free3D
Last crawled date: 4 years, 6 months ago
An authentic castle hoarding inner angle section, completely made of timber. The angle section fits to the hoarding section module at ID 906160 and the outer angle section at ID 908635. A nice construction in a historical context. Can easy be sized to fit almost anywhere - see thumbnails examples for fitting against a wall etc. To end one section: copy and move timber parts.
Just put the model in your scene and render.
The native file is 3ds Max 2013 and the rendering is made in mental ray, with 1 mr Area Omni and 1 Skylight.
The hoarding section has real-world scale and is centered at 0, 0, 0, (the model is 2,9 meters high).
Model info:
-Polys: 187
-Verts: 296
-Tris: 4 (2,1 %)
-Quads: 183 (97,9 %)
-Objects: 4 (properly named)
-Scene helpers: 1
-Scene lights: 2
-Cameras: 1
Maps:
-Diffuse 2048x2048 .jpg
-Bump 2048x2048 .jpg
-Spec 2048x2048 .jpg
-Glare streaks, 500x500 .tiff
The .dae, .3ds, .obj and .fbx is exported from 3ds Max 2013.
Just put the model in your scene and render.
The native file is 3ds Max 2013 and the rendering is made in mental ray, with 1 mr Area Omni and 1 Skylight.
The hoarding section has real-world scale and is centered at 0, 0, 0, (the model is 2,9 meters high).
Model info:
-Polys: 187
-Verts: 296
-Tris: 4 (2,1 %)
-Quads: 183 (97,9 %)
-Objects: 4 (properly named)
-Scene helpers: 1
-Scene lights: 2
-Cameras: 1
Maps:
-Diffuse 2048x2048 .jpg
-Bump 2048x2048 .jpg
-Spec 2048x2048 .jpg
-Glare streaks, 500x500 .tiff
The .dae, .3ds, .obj and .fbx is exported from 3ds Max 2013.
