Hand Grenade 3d model
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Hand Grenade

Hand Grenade

by CG Trader
Last crawled date: 1 year, 11 months ago
Game Ready. Modelled in LightWave. The model is fully editable and ready at any angle. Full control of the grid density. The model has advanced materials. Model was tested on: FPrime,VPR,Default Render,Kray. Model technically made of very high accuracy of the details and geometry. The model has the same scale as in reality. Properly connected all points. Everything is checked for efficiency and quality. Units used: Centimeters.
All Surface Named.
All Boolean in Real Quad Boolean.
Highest care for details.
No special Plugins needed.
Detailed textures.
All Elements Done.
Ready for other program.
Advanced Surfaces.
Surfaces Mixed on Nodes.
Part Names for easy selection. Parts Name:
-Hand Grenade Spoon
-Hand Grenade Bottom Green Part
-Hand Grenade Metalic Elements Texture Resolution:4096x4096 (4K).
UV Unwrap. Textures For LightWave: -Hand Grenade Diffuse (4K).
-Hand Grenade Glossiness (4K).
-Hand Grenade Metallic (4K)
-Hand Grenade Normal (4K)
-Hand Grenade Reflection (4K)
-Hand Grenade Roughness (4K)
-Hand Grenade Specular (4K) Textures For Unreal Engine: -Hand Grenade Diffuse (4K).
-Hand Grenade Glossiness (4K).
-Hand Grenade Metallic (4K)
-Hand Grenade Normal (4K)
-Hand Grenade Reflection (4K)
-Hand Grenade Roughness (4K)
-Hand Grenade Specular (4K) In Folder Hand Grenade2015_lwo : Hand Grenade for LightWave: -All surface prepered for LightWave,VPR,FPrime,Kray.
-All Lights and Enviroment. Hand Grenade for Octane (2,2+)
-All Surface prepered for Octane.
-All Lights for Octane
-Enviroment for Octane+Texture
-Camera setting for Octane
*Thin Lens
*Perspective Correction
*Distortion
*AutoFocus
*Exposure and Gamma
*Response Settings
*Vignetting
*Hot Pixel Visibility
*Dithering
*White Saturation -Path Tracing for Octane
-Post Process Settings
*Bloom
*Glare
*Color Gradient
*Exposure and Gamma Mix
*Spectral For Unreal:
Copy file 'Hand Grenades_uproject' to Computer-Disc-Users-My Documents-Unreal Projects.
Then go to File-Open Level and select Hand Grenades_uproject. Setting For Unreal Engine: -BP Sky Sphere
-Camera Settings
*Projection Mode
*Post Process
*White Balance
*Color Grading
*Film
*Bloom
*Light Shaft
*Ambient
*Global Illumination
*Auto Exposure
*Lens Flare -Sky Light Settings
-Directional Light
*Temperature
*Atmosphere Sun Light
*Light Shafts
*Bloom
*Lightmass -All Surface Named and prepered with:
*Reflections
*Metallic
*Specular
*Roughness
*Normal Map Formats: LWO+LWS For LightWave,FPrime,Kray,Octane,VPR
Enviroment Settings+Camera Settings+Lights Settings+Surface Settings+Postprocess Settings. OBJ+MTL+All Textures Tested od 3ds Max(Correctly Imported All Surface name,Textures,Polygons without any errors). DXF+All Textures
DAE+All Textures FBX+Camera Setting+Light Setting+Enviroment Setting
Ready To Import to Other Programs Like Unreal or CryEngine. Unreal Engine_UProject+Textures+Enviroment Setting+Camera Setting+Light setting+Sky Setting Best Regards
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