3dExport
GREAT PYRAMID PACK
by 3dExport
Last crawled date: 1 year, 7 months ago
Egypt Pyramid description:
Will you find a Great Pyramid model that resembles more to the real one than this one, and for this price?
Here, you get:
8389 bricks mapped with real pyramid stone photograph and with slightly rounded edges;
360º panoramic sky;
realistic pyramid top dome achieved with a lot of work and also real photographs of it. Note: the bumpness has to have different setting for the .3ds and .obj format;
true desert sand;
decent lighting
For obj format you should apply these materials to the following objects:
DSC07189 -- to -- py top
PyramidBlocks in -- to -- Pyramid in
PyramidBlocks to all the bricks (just select them all; the obj format cannot be exported with group option)
sand aaaaa - Cópia -- to -- grounda aaaaa
trees-sky-clouds copy -- to -- Sky dome
Don´t worry about the mapping coordinates. That is saved in the exported format.
Last Note: the sand texture should be tiled at 4 by 4 in the obj file and the DSC07189 texture must have the 2 sided option enabled in your material slot.
Thank you.
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Mayan Temple description:
El Castillo is simply the best Mayan temple. At 30 meters tall, and over 1000 years old, it represents the best of the Mayan people and it is the astronomical symbol of the end of the world.
Here you get:
A lot of 3d work for a very low price.
Accurate mapping with photographic map textures from the very own kukulkan (el castillo) temple with up to 8000 pixels.
Panoramic sky, grass and trees.
The right to use this model for whatever you want, except to sell it as it is.
Suitable for close-ups.
You will not find an equal model.
Don´t forget to download the textures update pack (accompanying) and read the instructions text file attached (previews).
Thank you.
accompanying files
-Chichen TEXTURES update!.rar
Please download the texture update pack.
Please download the texture update pack and replace the riginal textures for higher realism!
Note for 3ds and obj formats:
These formats don´t save everything from the original .max file, but they do save the mapping coordinates, so don´t worry. You will just need to apply the following texture maps to the following objects in the scene:
temp fron.jpg to (obj) Temple
stairs yes aaa.jpg to (obj) Stairs
chi sto yes.jpg to (obj) Layers
side_stairs_aaa.jpg to (obj) Cubes
trees-sky-clouds.jpg to (obj) Sky
GRASS2.JPG to (obj) ground_aa
Also, because these things are not saved in .obj and .3ds, you should adjust the bumpness levels for each map.
And if it matters, the grass map should have a tiling of 30 by 30, and the sky map should have a V (UVs) offset of -3,52, and the environment global light should have an intensity of 70. These were the .max file values, your sofware may be different.
It is also common that the imported OBJ file appears with unsmooth and weird faces. It may look odd, but once you apply smoothness to those objects in your software, everything is simply solved; I tried it myself in 3ds max.
The OBJ file will also show more wireframe lines than the .max or .3ds files. Those lines can be hidden. So, between 3ds and obj, I would choose 3ds, but if your software only imports obj, you will still have a very fine model. Remember, the coordinates are all saved, and the hard work is done; just apply the textures.
Should you have any problems, please contact us.
Thank you.
------------------------------------------------------------------------------------------------------------------------------------
The Ziggurat of Ur description:
The Ziggurat of Ur - History behind
Over 4000 years ago, Abraham's people lived here.
Ur was the last capital of the Sumarian civilization.
The Great Ziggurat was built as a place of worship, dedicated to the moon god Nanna (or Sin), in the Sumerian city of Ur, in ancient Mesopotamia (30°57?46?N, 46°06?10?E). The temple which resembles a huge stepped platform was constructed approximately in the 21st century BC by king Ur-Nammu. In Sumerian times it was called Etemennigur. Today, after more than 4000 years, the ziggurat is still well preserved in large
parts as the only major remainder of Ur in present-day southern Iraq.
ATENTION: THIS PRICE IS RIDICULOUS AND WILL PROBABLY NOT LAST LONG !!! (I regularly change prices)
Here you are, the most accurate Zigguraat of Ur you will ever find. Correct shape and precise texturing that will ensure maximum realism. Animated people going up and down the stairs is also included, as well as a 360º sky map, sand and palm trees, and a realistic sun.
The bricks texture has great quality and is actually taken from a real photograph of the ziggurat stones. I had to rearrange it later.
Several hours of modelling and UV mapping for a very low price.
Suitable for extreme close-ups.
You can also adjust the number of bricks by tiling the brick map in your material editor, but I used UV mapping for this, so this is how they will first appear in your software.
Please be ware of other ziggurat models that don´t have this shape. The ziggurat of Ur has to have this shape and no other. It´s a complete ziggurat!
IMPORTANT Note for 3ds, obj, dwg and dxf formats:
The texture and lights will not appear when importing these formats to your software, because that is only saved in the original .max file. However, the mapping coordinates are saved in these formats. You only need to apply the included texture map to the model and not worry about the UVs.
If you see some problematic objects when importing obj format to your software, simply apply smooth to those objects.
If you see missing faces when importing dwg or dxf formats, simply turn on 2-sided in your material slot.
Or you can contact me.
Thank you very much.
Will you find a Great Pyramid model that resembles more to the real one than this one, and for this price?
Here, you get:
8389 bricks mapped with real pyramid stone photograph and with slightly rounded edges;
360º panoramic sky;
realistic pyramid top dome achieved with a lot of work and also real photographs of it. Note: the bumpness has to have different setting for the .3ds and .obj format;
true desert sand;
decent lighting
For obj format you should apply these materials to the following objects:
DSC07189 -- to -- py top
PyramidBlocks in -- to -- Pyramid in
PyramidBlocks to all the bricks (just select them all; the obj format cannot be exported with group option)
sand aaaaa - Cópia -- to -- grounda aaaaa
trees-sky-clouds copy -- to -- Sky dome
Don´t worry about the mapping coordinates. That is saved in the exported format.
Last Note: the sand texture should be tiled at 4 by 4 in the obj file and the DSC07189 texture must have the 2 sided option enabled in your material slot.
Thank you.
--------------------------------------------------------------------------------------------------------------------------------------
Mayan Temple description:
El Castillo is simply the best Mayan temple. At 30 meters tall, and over 1000 years old, it represents the best of the Mayan people and it is the astronomical symbol of the end of the world.
Here you get:
A lot of 3d work for a very low price.
Accurate mapping with photographic map textures from the very own kukulkan (el castillo) temple with up to 8000 pixels.
Panoramic sky, grass and trees.
The right to use this model for whatever you want, except to sell it as it is.
Suitable for close-ups.
You will not find an equal model.
Don´t forget to download the textures update pack (accompanying) and read the instructions text file attached (previews).
Thank you.
accompanying files
-Chichen TEXTURES update!.rar
Please download the texture update pack.
Please download the texture update pack and replace the riginal textures for higher realism!
Note for 3ds and obj formats:
These formats don´t save everything from the original .max file, but they do save the mapping coordinates, so don´t worry. You will just need to apply the following texture maps to the following objects in the scene:
temp fron.jpg to (obj) Temple
stairs yes aaa.jpg to (obj) Stairs
chi sto yes.jpg to (obj) Layers
side_stairs_aaa.jpg to (obj) Cubes
trees-sky-clouds.jpg to (obj) Sky
GRASS2.JPG to (obj) ground_aa
Also, because these things are not saved in .obj and .3ds, you should adjust the bumpness levels for each map.
And if it matters, the grass map should have a tiling of 30 by 30, and the sky map should have a V (UVs) offset of -3,52, and the environment global light should have an intensity of 70. These were the .max file values, your sofware may be different.
It is also common that the imported OBJ file appears with unsmooth and weird faces. It may look odd, but once you apply smoothness to those objects in your software, everything is simply solved; I tried it myself in 3ds max.
The OBJ file will also show more wireframe lines than the .max or .3ds files. Those lines can be hidden. So, between 3ds and obj, I would choose 3ds, but if your software only imports obj, you will still have a very fine model. Remember, the coordinates are all saved, and the hard work is done; just apply the textures.
Should you have any problems, please contact us.
Thank you.
------------------------------------------------------------------------------------------------------------------------------------
The Ziggurat of Ur description:
The Ziggurat of Ur - History behind
Over 4000 years ago, Abraham's people lived here.
Ur was the last capital of the Sumarian civilization.
The Great Ziggurat was built as a place of worship, dedicated to the moon god Nanna (or Sin), in the Sumerian city of Ur, in ancient Mesopotamia (30°57?46?N, 46°06?10?E). The temple which resembles a huge stepped platform was constructed approximately in the 21st century BC by king Ur-Nammu. In Sumerian times it was called Etemennigur. Today, after more than 4000 years, the ziggurat is still well preserved in large
parts as the only major remainder of Ur in present-day southern Iraq.
ATENTION: THIS PRICE IS RIDICULOUS AND WILL PROBABLY NOT LAST LONG !!! (I regularly change prices)
Here you are, the most accurate Zigguraat of Ur you will ever find. Correct shape and precise texturing that will ensure maximum realism. Animated people going up and down the stairs is also included, as well as a 360º sky map, sand and palm trees, and a realistic sun.
The bricks texture has great quality and is actually taken from a real photograph of the ziggurat stones. I had to rearrange it later.
Several hours of modelling and UV mapping for a very low price.
Suitable for extreme close-ups.
You can also adjust the number of bricks by tiling the brick map in your material editor, but I used UV mapping for this, so this is how they will first appear in your software.
Please be ware of other ziggurat models that don´t have this shape. The ziggurat of Ur has to have this shape and no other. It´s a complete ziggurat!
IMPORTANT Note for 3ds, obj, dwg and dxf formats:
The texture and lights will not appear when importing these formats to your software, because that is only saved in the original .max file. However, the mapping coordinates are saved in these formats. You only need to apply the included texture map to the model and not worry about the UVs.
If you see some problematic objects when importing obj format to your software, simply apply smooth to those objects.
If you see missing faces when importing dwg or dxf formats, simply turn on 2-sided in your material slot.
Or you can contact me.
Thank you very much.
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