Glass+ Material 3d model
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Blend Swap
Glass+ Material

Glass+ Material

by Blend Swap
Last crawled date: 6 years, 6 months ago
Update - 31-08-2017Now updated to include volume absorption (disabled by default)Latest version is now v1.1 So when appending use the Glass+v1.1 material.Cycles is great and all. But Glass BSDF is severely lacking.INTRODUCING...Glass+"Wait whats wrong with Glass BSDF?"1) The default IOR is 1.45, glass is not plastic, the IOR of crown glass the kind most commonly found in everything from glassware to windows is 1.52 something thats annoyed me for a long time.2) Noise, noise and more noise. Glass BSDF is noisy especially for interiors. Glass+ eliminates that with use of the light path node, but instead of doing it all the time Glass+ is configured out the box.3) Glass BSDF has roughness but no bumps. Glass+ does. Even mirrors have bumps.To demonstrate this the Glass+Demo.blend has an exact duplicate on layer 1 and layer 2Layer 1 contains the example render at 20 samples, standard Glass BSDFLayer 2 contains the exact same thing at 20 samples, this time with Glass+

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