CG Trader
Generic Realtime African Brown Buck
by CG Trader
Last crawled date: 3 years, 5 months ago
An African Springbok model with characteristics of Impala and Thomson's Gazelle. This product has a wide variety of applications from games to movies, as it includes both realtime and high resolution models. Originally created in Blender, additional source files can also be used to render and modify images similar to the product description shots with fur, materials and lighting.
The realtime model and rig have also been exported to FBX and tested in Maya 2015. This model will deform predictably during animation due to a good flow of edge loops and topology. It has an FK rig with uniquely painted weights that can be used for posing and simple animations. buck_realtime_LD.blend
1a. buck_realtime_LD.fbx
These files include the main realtime 3D model with unwrapped and non-overlapping UV's. No rig. buck_realtime_rig_LD.blend
2a. buck_realtime_rig_LD.fbx
Consisting of the realtime model (as above), with an armature/skeleton rig, skinned/weighted and ready for posing. buck_sculpt_LD.blend
3a. buck_sculpt_LD.fbx
The high resolution sculpt model, consisting of millions of polygons. No UV's No Rig. buck_Renders_LD.blend
Includes all preceding content plus Cycles Node-based Materials, Fur and Lighting ready for rendering as in main product image. buck_Renders_Back_LD.blend
Includes all preceding content plus Cycles Node-based Materials and Lighting with model posed and ready for rendering as in 'Look Back' product image. buck_Renders_Fight_LD.blend
Includes all preceding content plus 2 models posed with Cycles Node-based Materials and Lighting ready for rendering as in 'Fight Scene' product image. buckyColor00.png
Full color Diffuse map at 4096 x 4096 buckyMaskEars.png
Greyscale SubSurface Scattering mask at 4096 x 4096 buckyMaskHorns.png
Greyscale Specular mask at 4096 x 4096 buckyNormal_4k.png
Full color Normal map at 4096 x 4096 UV_4k2.png
Greyscale image with Alpha UV reference map at 4096 x 4096 character animal savannah bushveld pronk fight horns hoof fur jump run mammal africa hunt heard clash headbutt animals
The realtime model and rig have also been exported to FBX and tested in Maya 2015. This model will deform predictably during animation due to a good flow of edge loops and topology. It has an FK rig with uniquely painted weights that can be used for posing and simple animations. buck_realtime_LD.blend
1a. buck_realtime_LD.fbx
These files include the main realtime 3D model with unwrapped and non-overlapping UV's. No rig. buck_realtime_rig_LD.blend
2a. buck_realtime_rig_LD.fbx
Consisting of the realtime model (as above), with an armature/skeleton rig, skinned/weighted and ready for posing. buck_sculpt_LD.blend
3a. buck_sculpt_LD.fbx
The high resolution sculpt model, consisting of millions of polygons. No UV's No Rig. buck_Renders_LD.blend
Includes all preceding content plus Cycles Node-based Materials, Fur and Lighting ready for rendering as in main product image. buck_Renders_Back_LD.blend
Includes all preceding content plus Cycles Node-based Materials and Lighting with model posed and ready for rendering as in 'Look Back' product image. buck_Renders_Fight_LD.blend
Includes all preceding content plus 2 models posed with Cycles Node-based Materials and Lighting ready for rendering as in 'Fight Scene' product image. buckyColor00.png
Full color Diffuse map at 4096 x 4096 buckyMaskEars.png
Greyscale SubSurface Scattering mask at 4096 x 4096 buckyMaskHorns.png
Greyscale Specular mask at 4096 x 4096 buckyNormal_4k.png
Full color Normal map at 4096 x 4096 UV_4k2.png
Greyscale image with Alpha UV reference map at 4096 x 4096 character animal savannah bushveld pronk fight horns hoof fur jump run mammal africa hunt heard clash headbutt animals
