Generic Coin Mech for Standard Arcade Video/Pinball Games by OutpostKodelia 3d model
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Generic Coin Mech for Standard Arcade Video/Pinball Games by OutpostKodelia

Generic Coin Mech for Standard Arcade Video/Pinball Games by OutpostKodelia

by Thingiverse
Last crawled date: 3 years, 1 month ago
Generic Coin Mech for Standard Arcade Video/Pinball Games
Created by Outpost Kodelia (https://www.thingiverse.com/OutpostKodelia)
License: Creative Commons - Attribution
This mech is a generic alternative to coin-specific coin mechs and will allow virtually anything from a dime to a large token to pass through and trigger a coin up. The curved design should greatly reduce the tendency for the coin to get stuck, while slowing the coin down so it doesn't go fast enough to be ignored by more sensitive games.
Why not just use freeplay? Two big reasons:
Some games don't have a freeplay setting or their freeplay mode introduces bugs or exacerbates screen burn-in with persistent "press start" text.
It's more fun and nostalgic to have to put coins into a game to play it and hear that great coin-hits-the-box sound. :)
Assembly:
Snap the track cover into the track and press it in flat along the entire length of the track.
Install the pegs on the back side of the coin mech (or use the screws from the original mech, if you have them.
Insert the mech into the coin door and secure the front with the other pegs (or screws). With some coin doors, it may be easier to install these pegs first, too.
Snapping together the track and the main body should usually be good enough to hold it together, but it can be glued for a more permanent attachment. However, having it snapped in allows you to disassemble it to clear a jam, though the incidence of a jam should be exceedingly rare with this design.
v0.1 - Initial creation.
v1.0 - First release. Minor updates based on initial print.
Added split up STLs as a convenience for printers with smaller beds, but they're identical parts compared to the combined STL.
Print recommendations:
Supports: Yes, though they will be minimal.
Accuracy isn't super critical so 0.2mm layer height should be fine.

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