Forest Floor 3d model
3dmdb logo
Blend Swap
Forest Floor

Forest Floor

by Blend Swap
Last crawled date: 7 years, 1 month ago
Note: The preview image looks out of focus like a blurry painting. However the actual render is sharp, clear, and with good contrast and color.However, I contacted the BlendSwap admin to see if the problem could be solved and they responded almost immediately. Apparently version 5 of Wordpress will not have this problem, but they were kind enough to post a high resolution version so you can see what the actual render will look like. I can't thank them enough for their response--it's a great crew.High Resolution RenderUPDATE:I've updated the Blend file based on several viewer comments and correcting a couple of texture mistakes on the logs. I think the image looks much better now. I also updated the preview image and the high resolution link.For those who have already downloaded the version 4 Blend file, here are the few changes I made so that you can update your Blend file if you so desire.The red mushrooms in the lower right corner have been doubled in size.The brown mushrooms between the logs and the red mushrooms have been increased in size by 1.5 times.The flat fungi on the logs have been darkened in the materials panel.The texture mapping of the moss on the large and small logs have been changed from X:1 and Y:1 to X:5 and Y:5 for both the texture and the normal. Additionally, the Colors panel has been changed to Brightness=.9, Contrast=.9 and Saturation=.9. The moss now looks more natural. Leaving the mapping to 1 and 1 was a complete oversight on my part.Reduce the Brightness (Colors panel) for all of the ground moss clumps from 1 to .9.A viewer made a valid comment about the brown mushrooms being too bright. He's probably right, but when I darken them, you get lost in the ground clutter. I exercised artistic license to make them a moreNote: This scene has a lot in it and so it takes about one minute and thirty seconds to render on my five year old desktop with a 64 bit multi-core CPU and a lot of RAM. Expect longer rendering times on less capable computers. However, I think it's worth the wait.Given that I've only been working with Blender a few months, this was an abitious attempt for me.Shafts of light (using gels like the techniques in Photoshop), lots of different kinds of lamps, dead trees, tree moss, three types of mushrooms, clumps of ground moss, grasses, ferns, specular lighting, and using negative light to blend the lighting from the brighter opening in the foreground to the dark forest in the back ground.The background in the forest was too bright so I used a large area lamp with negative light just above the ground plane to subtract light from the forest floor in the background. It worked quite well and achieved the look I wanted.The modeling was fairly easy compared to getting the lighting the way I wanted it. The scene is a bit on the dark side, but it is in deep forest where light is filtered through the trees so that there are no distinct shadows.Anyway, I thought it turned out well and I felt like it was my best work to date.As with all my previous models, there are no copyright images, the models are yours to use however you like, and do not feel you have to credit me. It's just a hobby.

Tags