Free3D
FBI Crest (Logo)
by Free3D
Last crawled date: 2 years, 10 months ago
This is 3D Model of FBI Crest (Logo) even there is no official 3D Logo it is made with artistic freedom. The purpose wasn't to make forgery but rather show 2 Dimensional Logo in 3D space with PBR (Physically Based Rendering) Materials.
Even all state symbols are public domain there are few restrictions how to use them so please be aware that you use it in good faith.
This model comes with 3 sets of 4K materials. One set is Metalness/Roughness PBR Environment suitable for real-time engines and the second set is for DC Glossiness / Specular Environment suitable for Production renderings such as Vray. The third set is additional maps such as AO, Curvature, Normal etc.
It needed approximately 20 hours to polish this product. from modeling, UVW Mapping, Texturing in both environment.
Here are few stats about the scene.
The unit is in cm, the model is around 10 cm.
Model is grouped and UVW mapped by materials so the group is named same as material.
Leaves
Polys: 14,704
Verts: 7,444
4K textures (both DC 6 pcs and PBR 6pcs)
Blue
Polys: 7,576
Verts: 3,794
4K textures (both DC 6 pcs and PBR 6pcs)
Gold
Polys: 24,558
Verts: 24,588
4K textures (both DC 6 pcs and PBR 6pcs)
Chrome
Polys: 3,340
Verts: 1,674
4K textures (both DC 6 pcs and PBR 6pcs)
DC (Production Environment) 4K Textures for each model group
Diffuse 4096x4096
Glossiness 4096x4096
IOR 4096x4096
Specular (reflection) 4096x4096
Normal Map (bump) 4096x4096
Height Map (displace) 4096x4096
PBR (Real Time Engines) 4K Textures for each model group
Base Color (albedo) 4096x4096
Roughness 4096x4096
Metallic 4096x4096
Normal 4096x4096
AO 4096x4096
Additional 4K Textures for each model group
Normal 4096x4096
World Space Normal 4096x4096
Curvature 4096x4096
Position 4096x4096
Ambient Occlusion 4096x4096
There is also Unity Version where High Poly (TS 3) was baked in Low Poly (initial model) so triangulation was made before baking this is important for Normal Map.
Please rate model and also I invite you to comment it ;), Thanks.
Even all state symbols are public domain there are few restrictions how to use them so please be aware that you use it in good faith.
This model comes with 3 sets of 4K materials. One set is Metalness/Roughness PBR Environment suitable for real-time engines and the second set is for DC Glossiness / Specular Environment suitable for Production renderings such as Vray. The third set is additional maps such as AO, Curvature, Normal etc.
It needed approximately 20 hours to polish this product. from modeling, UVW Mapping, Texturing in both environment.
Here are few stats about the scene.
The unit is in cm, the model is around 10 cm.
Model is grouped and UVW mapped by materials so the group is named same as material.
Leaves
Polys: 14,704
Verts: 7,444
4K textures (both DC 6 pcs and PBR 6pcs)
Blue
Polys: 7,576
Verts: 3,794
4K textures (both DC 6 pcs and PBR 6pcs)
Gold
Polys: 24,558
Verts: 24,588
4K textures (both DC 6 pcs and PBR 6pcs)
Chrome
Polys: 3,340
Verts: 1,674
4K textures (both DC 6 pcs and PBR 6pcs)
DC (Production Environment) 4K Textures for each model group
Diffuse 4096x4096
Glossiness 4096x4096
IOR 4096x4096
Specular (reflection) 4096x4096
Normal Map (bump) 4096x4096
Height Map (displace) 4096x4096
PBR (Real Time Engines) 4K Textures for each model group
Base Color (albedo) 4096x4096
Roughness 4096x4096
Metallic 4096x4096
Normal 4096x4096
AO 4096x4096
Additional 4K Textures for each model group
Normal 4096x4096
World Space Normal 4096x4096
Curvature 4096x4096
Position 4096x4096
Ambient Occlusion 4096x4096
There is also Unity Version where High Poly (TS 3) was baked in Low Poly (initial model) so triangulation was made before baking this is important for Normal Map.
Please rate model and also I invite you to comment it ;), Thanks.
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