Fantasy Sword 04 PBR Unity UE Arnold V-Ray Textures 3d model
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Fantasy Sword 04 PBR Unity UE Arnold V-Ray Textures

Fantasy Sword 04 PBR Unity UE Arnold V-Ray Textures

by CG Trader
Last crawled date: 1 year, 11 months ago
Photorealistic 3D model of Fantasy Sword with Cover Collections, This Collection model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc. File formats: Blender, OBJ, FBX, DAE.
Note - This Product is pro certified Game-ready - perfectly fits for Unity and Unreal Features: -Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high-quality render results.
- Low Poly and optimized for using for games, films, commercials etc.,
-All objects have fully unwrapped UVs.
-No extra plugins are needed for this model.
-Units: meters.
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows Texture Maps and Resolutions
PBR - Metallic and Specular Maps Basecolor (4096*4096) & (2048*2048) Diffuse (4096*4096) & (2048*2048) AO (4096*4096) Roughness (4096*4096) & (2048*2048) Glossiness (4096*4096) & (2048*2048) Metallic (4096*4096) & (2048*2048)
-Height (4096*4096) & (2048*2048) Specular (4096*4096) & (2048*2048) NormalDirectX (4096*4096) & (2048*2048) NormalOpenGl (4096*4096) & (2048*2048) -Emission (4096*4096) & (2048*2048) Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows AlbedoTransparent (4096*4096) & (2048*2048) MetallicSmoothness (4096*4096) & (2048*2048) SpecularSmoothness (4096*4096) & (2048*2048) Normal (4096*4096) & (2048*2048) -Emission (4096*4096) & (2048*2048) Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows Basemap (4096*4096) & (2048*2048) MaskMap (4096*4096) & (2048*2048) Specular(4096*4096) & (2048*2048) Normal (4096*4096) & (2048*2048) -Emission (4096*4096) & (2048*2048) Texture Maps for V-Ray Metallic Textures Basecolor (4096*4096) Roughness (4096*4096) Metallic (4096*4096) Normal (4096*4096)
-Height (4096*4096) -Emission (4096*4096) Texture Maps for Maya Arnold AI Standard Textures Basecolor (4096*4096) Roughness (4096*4096) Metallic (4096*4096) Normal (4096*4096)
-Height (4096*4096) -Emission (4096*4096) UE4 Packed Basecolor (4096*4096) & (2048*2048) Normal (4096*4096) & (2048*2048) OcclusionRoughnessMetallic (4096*4096) & (2048*2048) -Emission (4096*4096) & (2048*2048) Originally created with Blender 2.9. No 3rd party plugins are required. PolyCount Without Subdivision
Vertices - 8173
Faces - 7844
Tris - 15366 The units used in this project is,
Unit System: Metric
Length: Meters
Rotation: Degrees We assure the premium quality for the best price
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