CG Trader
Estacade
by CG Trader
Last crawled date: 1 year, 7 months ago
Realistic 3d model of Estacade File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, 3DS, Unity 2018.3.0 Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: meters The model has trialngular and quadrangular polygons only (5% tris and 95% quads) The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations The model has 1 objects(Draw Calls) The model has dimensions 6 x 22 x 5 m (20 x 72 x 16 ft) The model contains
1 748 polys
3 416 tris
2 384 verts All parts placed in one layer All parts are fully UV unwraped. No multi-materials or color fills. All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01) Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots) PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows Main 2048x2048: Diffuse Specular Glossiness Base color Metallic Roughness Normal Ambient Occlusion Originally created with 3ds Max 2015. No 3rd party plugins required. Software used: 3ds Max 2015 for modeling UV Layout for unwrapping Photoshop and Substance Painter for texturing Marmoset Toolbag and V-Ray for rendering Light rig/HDRI Photoshop and Substance Painter source files Tags:
estacade estacada overpass trestle trestlework car tank obstacle repairing garage exercise military war estacade estacada overpass trestle trestlework car tank obstacle repairing garage exercise military war vehicle military vehicle
Low poly
Real world scale
Units used: meters The model has trialngular and quadrangular polygons only (5% tris and 95% quads) The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations The model has 1 objects(Draw Calls) The model has dimensions 6 x 22 x 5 m (20 x 72 x 16 ft) The model contains
1 748 polys
3 416 tris
2 384 verts All parts placed in one layer All parts are fully UV unwraped. No multi-materials or color fills. All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01) Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots) PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows Main 2048x2048: Diffuse Specular Glossiness Base color Metallic Roughness Normal Ambient Occlusion Originally created with 3ds Max 2015. No 3rd party plugins required. Software used: 3ds Max 2015 for modeling UV Layout for unwrapping Photoshop and Substance Painter for texturing Marmoset Toolbag and V-Ray for rendering Light rig/HDRI Photoshop and Substance Painter source files Tags:
estacade estacada overpass trestle trestlework car tank obstacle repairing garage exercise military war estacade estacada overpass trestle trestlework car tank obstacle repairing garage exercise military war vehicle military vehicle
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