Blend Swap
Dragon
by Blend Swap
Last crawled date: 9 years, 5 months ago
Something i have been working on occasionally, just kind of an excuse to use cycles, texture painting, and sculpting. I hit a snag when rigging the wings, not really sure how to handle the squash and stretch in this area. I have been tinkering with the shaders and am still not satisfied ... i want sss and alpha in cycles... mmmmm sss. i had to make due with the translucency shader...basically if you use this model becareful of lighting. The bag is a bit of a rush in the composit... sorry... still i think its a good laugh. the rig is really only good for posing.. it has ik handles that sit about middle of the forearm and an ik that controls the entire leg at the ankle. i havent really pushed the bind, but it seems workable. there is also 2 iks that should probably be spline. the neck and tail. i made a model in the past that used this and it was terrible, just moving the curve caused blender to act like an old man a roundabout. so when i have time i will see if maybe i had done that wrong or blender is better at handling it. something else to note on the rig... the tounge is bound to the lower jaw...I did include the brush textures also...
