dai ko myo 3d model
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dai ko myo

dai ko myo

by 3dExport
Last crawled date: 1 year, 10 months ago
- modeled in maya and textured in substance painter - i used low poly and high poly versions of models on renders. - maya scene is ready to render. - models have v-ray materials in maya scene. - preview images are rendered by v-ray - i didn' t use any hdr file, only used v-ray lights and environment override with color ramp node - i used v-ray layers on renders for color correction, saturation and style. - textures designed and exported from substance painter. - texture resolution is 4096 x 4096 - maya project has its own texture files in sourceimages folder. - clean maya outliner and history - clean geometry, no ngons or other bad geometry. - models also have uv maps of their own. - uv maps are unwrapped and non-overlapping - if you want to change color or other features you can use the substance painter file. - if you use maya scene for render, you will get same results as the render images.

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