Blend Swap

Cycles Material That Randomizes Parts Of A Texture Per Object
by Blend Swap
Last crawled date: 7 years, 8 months ago
So I got tired of Photoshoping wooden floor textures so they do not seem repeating in my visualizations. The idea is that you would cut out every unique board and place them one after another in a file and this would do it for you. As long as the unique parts take equal parts along the width of an image and their number is entered to the appropriate node in the material it randomly distributes them per object, flips them vertically or horizontally or rotates them 180 degrees.