CG Trader
Crate
by CG Trader
Last crawled date: 3 years, 8 months ago
Crate - PBR, Low poly - game ready. Made in Blender, textured in Substance Painter and Rendered in Marmoset Toolbag 3 Contains: 1 Crate -> 104_verts, 78_faces, 156_tris Texture Sets: Standard, Unity, UE4
Texture Size: 2k, PNG (Textures can always be scaled down, in any software if needed)
[For texture setup read my short tutorial in the end of this description, or in notepad provided in texture zip file.] Formats: FBX, OBJ, COLLAD[DAE], BLENDER[ORIGINAL] Real world size: 50x31x15cm
System units: centimeters ______________ UE4 Textures Setup __________ Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map)
Double click Roughness-AO-Metallic and disable sRGB. Create Material:
Drag these 3 maps into it. Base color and normal map connect to their inputs.
[Some of my assets dont have a normal map, so proceed without it] Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before) Connect RED channel to AO
GREEN to Roughness
BLUE to Metallic Thats it. ______________ Unity Note ________________
FOR UNITY USE FBX! For Better results in Unity: I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear. Thats what I did in my Unity photo example. [Set Normal map texture type in inspector to normal map and apply] wood crate storage transport plank warehouse fruit low poly game ready cargo box unity unreal pbr industrial other wood box fruit box game ready industrial warehouse storage box wood box wood plank
Texture Size: 2k, PNG (Textures can always be scaled down, in any software if needed)
[For texture setup read my short tutorial in the end of this description, or in notepad provided in texture zip file.] Formats: FBX, OBJ, COLLAD[DAE], BLENDER[ORIGINAL] Real world size: 50x31x15cm
System units: centimeters ______________ UE4 Textures Setup __________ Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map)
Double click Roughness-AO-Metallic and disable sRGB. Create Material:
Drag these 3 maps into it. Base color and normal map connect to their inputs.
[Some of my assets dont have a normal map, so proceed without it] Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before) Connect RED channel to AO
GREEN to Roughness
BLUE to Metallic Thats it. ______________ Unity Note ________________
FOR UNITY USE FBX! For Better results in Unity: I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear. Thats what I did in my Unity photo example. [Set Normal map texture type in inspector to normal map and apply] wood crate storage transport plank warehouse fruit low poly game ready cargo box unity unreal pbr industrial other wood box fruit box game ready industrial warehouse storage box wood box wood plank
