CG Trader

Computer Monitor
by CG Trader
Last crawled date: 3 years, 3 months ago
Widescreen Computer Monitor
(23 inches, can be scaled to different size) Doesn't include any registered trademarks or logos. Monitor and its stand are separated to different objects, so monitor tilt can be changed/animated. Game ready model with texture based PBR materials.
Designed for minimal polygon count and game/realtime use, not intended for subdivision. Real world scale measurements: centimeters.
Dimensions: 53.1cm x 18cm x 43.4cm Texture maps included (PNG format, 4096 x 4096, texel density: 4K px/m): Albedo Normal - baked from high-poly model Roughness Metallic Ambient Occlusion RMA packed Roughness (Red Channel), Metallic (Green Channel) and Ambient Occlusion (Blue Channel) The model contains 2 UV channels: 0 - material UVs (Monitor screen UV island has size 1920x1080 for pixel perfect rendering of custom screen image) 1 - lightmap UVs (not available in OBJ format, only in Blend and FBX) Rendered in Blender Cycles with Principle BSDF shader (similar to Metallness PBR shaders in Unreal Engine 4 and Unity). HDRI map is used for renders (not included).
Tested in Unreal Engine 4. Vertices: 128 Polygons: 119 Triangles: 200 widescreen monitor display computer black electronics pc flat lcd computer monitor computer monitor pc monitor
(23 inches, can be scaled to different size) Doesn't include any registered trademarks or logos. Monitor and its stand are separated to different objects, so monitor tilt can be changed/animated. Game ready model with texture based PBR materials.
Designed for minimal polygon count and game/realtime use, not intended for subdivision. Real world scale measurements: centimeters.
Dimensions: 53.1cm x 18cm x 43.4cm Texture maps included (PNG format, 4096 x 4096, texel density: 4K px/m): Albedo Normal - baked from high-poly model Roughness Metallic Ambient Occlusion RMA packed Roughness (Red Channel), Metallic (Green Channel) and Ambient Occlusion (Blue Channel) The model contains 2 UV channels: 0 - material UVs (Monitor screen UV island has size 1920x1080 for pixel perfect rendering of custom screen image) 1 - lightmap UVs (not available in OBJ format, only in Blend and FBX) Rendered in Blender Cycles with Principle BSDF shader (similar to Metallness PBR shaders in Unreal Engine 4 and Unity). HDRI map is used for renders (not included).
Tested in Unreal Engine 4. Vertices: 128 Polygons: 119 Triangles: 200 widescreen monitor display computer black electronics pc flat lcd computer monitor computer monitor pc monitor