Chisel for Metal 3d model
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Chisel for Metal

Chisel for Metal

by 3dExport
Last crawled date: 1 year, 10 months ago
3d model is low poly and game-ready. Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 14.3 x 2.65 x 1.78 cm. Polygons - 90 /Triangles - 174 /Vertices - 93 The model consists only of quadrangles and triangles. Formats: - .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 3.0.1) - .max (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) - 3ds Max 2018 - .tbscene (Mesh + Textures PBR - Roughness/Metallic, Marmoset Toolbag 3 (Ver 3.08)) - .FBX (only mesh! without materials/textures) - .obj (Triangulated, only mesh! without materials/textures) - .glb (Triangulated, Mesh + Textures PBR Roughness/Metallic (compressed in format)) - .gltf (Triangulated, Mesh + Textures PBR Roughness/Metallic - .jpg ) - .unitypackage (Triangulated, Mesh + Textures - .tga) - .zip (folder textures, PBR Specular/Glossiness) - .zip (folder textures, textures baked from a high poly model) Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons). Textures game-ready (1024x1024 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit). Optional Textures game-ready (1024x1024 .PNG ) - PBR Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures PBR Specular/Glossiness one set for the whole model,4 PNG Files - 8bit). Rendered in Blender Cycles - first 5 images. Rendered in Marmoset Toolbag 3 - all other images.

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