Checker Marathon 3d model
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Checker Marathon

Checker Marathon

by Artstation
Last crawled date: 1 year, 7 months ago
Hi,
Here is high detailed 3D model of Checker Marathon A11 1982.
The symbol of New York XX century! Model maded and rendered in 3ds Max 2018 and V-Ray 4.1!
High detailed 3D model with interior, suspension, engine and other accessories. Model have PBR materials.
Model include taxi accessories, such like taximeter, body accessories, taxi roof lights, interior passenger chairs.
And 2 variants of taxi paints.
Model have completed hierarchy!Completed to import in CG engines!
Scene have simple animation - motion of wheels, doors, bonnet, trunk, interior passenger chairs and other.
All bitmaps intelligently named.
You can use this model for your projects. You can change materials, for your taste.
Information:
- Real world scale. in scene i used centimeters units.
- Model dimensions 4320x1980x1145mm.
- No objects and textures missing.
- Model near center of coordinates
- Separate objects like body, wheels, doors, dashboard elements, suspensions, engine parts, interior elements and also.
- You can open the doors, trunk, bonnet correctly.
- Total number of checker objects is 136(with dummies). All objects are intelligently named.
- Scene include 3 layers and default layer. One Layer with Checker model LOD0.Layer with skeleton hierarchy.
And layer with V-ray cameras, HDRI lights, you can put HDRI images in general options of light.
- Named all objects ,materials and textures.
- You can change the taxi body colours (base color map), for your taste.
- You can hide and unhide taxi roofs and accessories. And add some details or accessories to model.
- You can change the body paints (2 variants of paints bitmaps include). And maybe make your own paint!
Geometry:
Polygonal Quads/Tris
-Polys: 73071 (no turbosmooth)
-Verts: 81660 (no turbosmooth)
-NO Ngons
-NO overlapping vertices
-NO isolated vertices
-NO overlapping faces
Textures and materials:
- textures have vary resolution from 32x32x to 6144x6144px
- HDRI maps for ambients not included.
- No texture missing.
- Vray materials.
- UVWs mapping: non-overlapped
- UV Mapped: Yes
You can change bumpmaps to normalmaps, for games engines.
In 3ds max i used slate material editor
Arhive with textures(jpg.png.) include:
-diffuse maps;
-bump maps;
-normal maps;
-specular(reflect) maps;
-glossiness maps;
-roughness maps;
-metallness maps;
-opacity maps;
-blend masks maps for paints;
-paints bitmaps;
-UV template bitmap for paints;
Files with mesh(max,obj,fbx,3DS).

Polycounts:
- *.MAX format:
with turbosmooth modificator: 578,506 polys and 308,775 vertices

- *.OBJ format:
no turbosmooth: 73,007 polys and 81,633 vertices
- *.FBX format:
no turbosmooth: 73,007 polys and 81,610 vertices
- *.3DS format :
no turbosmooth: 143,239 polys and 108,291 vertices
For best importing use FBX file
Rendering previews:
3ds Max 2018 and V-Ray 4.1
Non-photoshop postprocessing
If you render this file using a different version of this renderer,
you may not have the same results as you see on the thumbnails
Thanks for using my models and have a good day!

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