Bundle of Rubles 500 3d model
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Bundle of Rubles 500

Bundle of Rubles 500

by 3dExport
Last crawled date: 1 year, 11 months ago
A bundle of Russian money, banknotes of 500 rubles. 3d model is low poly and game-ready. Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 8,2 x 6,9 x 3 cm. Polygons - 378 /Triangles - 748 /Vertices - 376 The model consists only of quadrangles and triangles. Formats: - .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 2.93.4). - .max (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) 3ds Max 2018. - .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 (Ver 3.08). - .FBX (only mesh without materials) - exported from Blender. - .obj (Triangulated, only mesh without materials) - exported from Blender. - .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3. - .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code. - .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3 and FBX mesh from Blender. - .FBX for Unity (only mesh without materials, up = Y Up). - exported from Blender. - .zip (folder textures, PBR Roughness/Metallic) - .zip (folder textures, PBR Specular/Glossiness) - .zip (folder textures, textures baked from a high poly model) Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons). Textures game-ready (2048x2048 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit). Optional Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit). Optional Textures baked (Additional textures baked from a high poly model), (2048x2048 .Psd ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion). Rendered in Blender Cycle - first 5 images. Rendered in Marmoset Toolbag 3 - all other images.

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