brachiosaur forever - 8k 3d model
3dmdb logo
3dExport
brachiosaur forever - 8k

brachiosaur forever - 8k

by 3dExport
Last crawled date: 5 months, 1 week ago
the brachiosaur is one of the largest land animals of all times, but not the largest dinosaur. it was surely one of the tallest, and this one resembles the one in the movie jurassic park. """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" clean topology; mesh subdivision; real world scale - around 15.5 m height; large 8192 pixel diffuse, normal, bump and specular maps; 1483 animation frames; complete rig and walking and erecting animations; forward and spot on walking animation provided. eye blinking; muscle jiggle controllers. naming convention; layer management; 3ds max 2020 and 2017 native files; max, fbx and obj formats provided. """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" body, eyes, teeth, tongue and nails have a total of 27948 faces and 26468 vertices without mesh subdivision. """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" fbx and objformat notes: the obj format only has the meshes and mapping coordinates - maps will appear in place. it has no functioning rig, or animation or deformation. the fbx format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very limited - controllers lose their use, but bones can be rotated. you have the walking animation and the other animations. maps for obj and fbx model are inside max 2020 folder. """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" final notes: rendered and mapped according to default scanline renderer. for even greater realism and image motion improvement another renderer can be used. map values are set in place in 3ds max, but for other softwares it may be useful to know that, in max: body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine. other value adjustments in each map will depend on each software used, but i would recommend not to exagerate. in 3ds max, the model opens with gamma 2.2, and the normal map is opened or imported with "override 1" option and not "automatic" because of seems. plus a few simple instructions when file is opened. support is always available should you have any question or complaint.

Tags