blender cycles smoke simulation 3d model
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Blend Swap
blender cycles smoke simulation

blender cycles smoke simulation

by Blend Swap
Last crawled date: 6 years, 6 months ago
Blender 2.75a
The smoke 6.7 Gigs as the settings are if you decided to bake the
300 frames at 30 frames a second. Their are three layers, top first smoke boundary or I named it active smoke, top second should be the smoke emitter or flow. Bottom first layer should be the scene. To bake smoke go in the top second layer and right mouse button "select" Smoke_flow and hit m key to move it into the boundary box or active smoke layer, top first layer. Just activate first top and first bottom layer, grab active smoke go to the physics panel. Name the cache, tick heavy or light compression then tick the external, set your cache path. Save file, then tick bake. Interface may become unresponsive till bake finishes. You ma or may not want to activate nodes like vector blur for later on if you plan on doing composting, etc. I used three textures in this file, all from wikimedia commons.
Barrier
https://commons.wikimedia.org/wiki/Category:Cement_textures#/media/File:Soisy-sur-Seine_Parc_du_Grand_Veneur_2011_27.jpg
Ground
https://commons.wikimedia.org/wiki/Category:Cement_textures#/media/File:Wet_cement_with_wet_sand_and_pebbles.jpg
Rust Texture
https://commons.wikimedia.org/wiki/File:Rust_and_dirt.jpg
I included a rendered image with motion vector blur, post color correct and slight vignette. The .exr was to heavy so i could not include it.
Here is a example of the animation with fluid, as is in the animation posted here with textures I could not give away.
To remove camera movement go to the graph editor and delete the points or x and I think I used a y as well, or go to the dope sheet and remove camera key frame from their to render camera motionless.
https://www.youtube.com/watch?v=MKizW81aQT0
Built on Linux Ubuntu 14.04.3
Gateway laptop core-i3, 2328m, 4 gb ddr3 memory stock

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