Free3D

Beretta ARX 160
by Free3D
Last crawled date: 4 years, 1 month ago
Beretta ARX 160 with attachments
This model uses the PBR workflow and includes .tga files for the following:
Metal/Rough:
_BaseColor
_Metallic
_Roughness
_Normal
_AO
Spec/Gloss:
_Diffuse
_Glossiness
_Normal
_Specular
_AO
Model ready for setup in Unreal Engine, Unity, Lumberyard, Cryngine.
Pack include source file from substance painter. (You can adjust or export textures for another game engine).
Additional source files:
High poly model
Marmoset project
Substance Painter project
______________________________________________
Polycount:
beretta - 9131 tris
compensator - 676 tris
magazine - 426 tris
- real-world scale
- overall length (with compensator) - 95,15 cm
- units - cm
______________________________________________
Pack include:
Low-poly
High-poly (subdiv)
Source files -
3dsMax
Substance Painter
Marmoset
Geometry -
obj
fbx
_______________________________________________
Textures (*.tga)-
ARX160 ------------------ 4096x4096
magazine ---------------- 2048x2048
recoil compensator ----- 1024x1024
VRAY:
_diffuse
_specular
_glossiness
_normal
_ior
Metal/Rough:
_BaseColor
_Metallic
_Roughness
_Normal
_AO
Spec/Gloss:
_Diffuse
_Glossiness
_Normal
_Specular
_AO
______________________________________________
I am a 3d artist with experience working on AAA projects.
This model uses the PBR workflow and includes .tga files for the following:
Metal/Rough:
_BaseColor
_Metallic
_Roughness
_Normal
_AO
Spec/Gloss:
_Diffuse
_Glossiness
_Normal
_Specular
_AO
Model ready for setup in Unreal Engine, Unity, Lumberyard, Cryngine.
Pack include source file from substance painter. (You can adjust or export textures for another game engine).
Additional source files:
High poly model
Marmoset project
Substance Painter project
______________________________________________
Polycount:
beretta - 9131 tris
compensator - 676 tris
magazine - 426 tris
- real-world scale
- overall length (with compensator) - 95,15 cm
- units - cm
______________________________________________
Pack include:
Low-poly
High-poly (subdiv)
Source files -
3dsMax
Substance Painter
Marmoset
Geometry -
obj
fbx
_______________________________________________
Textures (*.tga)-
ARX160 ------------------ 4096x4096
magazine ---------------- 2048x2048
recoil compensator ----- 1024x1024
VRAY:
_diffuse
_specular
_glossiness
_normal
_ior
Metal/Rough:
_BaseColor
_Metallic
_Roughness
_Normal
_AO
Spec/Gloss:
_Diffuse
_Glossiness
_Normal
_Specular
_AO
______________________________________________
I am a 3d artist with experience working on AAA projects.