Bedouin Desert Tent v3 3d model
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Bedouin Desert Tent v3

Bedouin Desert Tent v3

by CG Trader
Last crawled date: 1 year, 11 months ago
BEDOUIN DESERT TENT v3 by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19 .......................................................................................................................... DESCRIPTION: This model is an another unique one like two previous versions that shows traditional details of a bedouin desert tent which had still been used by a desert people today. There are some dublicated objects in scene which were increased the polygon count. But I think this is not an issue for new gaming engines (if not please inform me about this:) .......................................................................................................................... I'm NOT PERFECT: Nobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly. I am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)). A little nice conversation is able to solve all problems in minutes. I know somehow :)) .......................................................................................................................... FILE FORMATS: shrtent(SOURCE).C4D is the main file for Cinema 4D users. No textures or objects were baked. This needs TEX folder for texturing. shrtent.C4D has connected objects and baked textures. This format needs UVTEX folder for materials. shrtent.BLEND (v2.82A) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials. shrtent.FBX (v7.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials. shrtent.OBJ (with MTL) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials. shrtent.3DS has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials (3DS ignores all texture images at opening. You must assign them properly). shrtent.DAE (v1.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials. .......................................................................................................................... RAR ARCHIVES: TEX.RAR has 15 texture JPG images for shrtent(SOURCE).C4D file. UVTEX.RAR has 32 UVW JPG images for other formats. .......................................................................................................................... TEXTURES: UVW images are in 2048, 3072, 4096 and 8192 pixel sizes. All they are high quality JPG images. .......................................................................................................................... COUNTS: 47 objects 219,208 polygons 218,255 points .......................................................................................................................... INFO: -Follow my tutorials in youtube: https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw -Need some photoshop brushes or images? I'm here: https://shadedancer619.deviantart.com/ Enjoy! See you... bedouin arabic arab arabian tent gulf camping desert sand shadow shade cushion pillow burlap fabric authentic oriental exterior house camping tent exterior house house exterior

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