Battle spaceship essenor-rigged 3d model
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Battle spaceship essenor-rigged

Battle spaceship essenor-rigged

by 3dExport
Last crawled date: 1 year, 10 months ago
__desc._____________ sci-fi battle spaceship equipped with. it has 3 engine exhaust at back, deckroom opening ramp door and a inside door, rotating side engine, rotating booster exhaust engine, a pair of cannon at top, a pair of multi barrel cannon at bottom, multiple rockets/ missiles at bottom, two pair of cannon in engines. the ship is rigged and properly skinned for animation. provided the a blend file, high quality textures, fbx file (for unity and unreal engine) to export to game engine.
__mesh_____________ total 8 meshes. ship body, deck room, engine, rotating booster, 4 ship mounted. a laser added with no texture, only internal blender shader. parts of meshes invisible from outside are removed for better game engine optimization. meshes have clean profesional uv layout with quad dominent faces. uv maps are professionally unwrapped and packed. non-overlaping uv unwrapped topology on only the first two meshes mentioned above. all mesh has catmull–clark subdivision surface modifier compatible for fine smoothing of mesh. total mesh resolution: 88590 polys / 90292 verts/ 170552 tris. 81962 quad faces, 6628 triangle faces. quad percentage 92.5%.
__pbr textures______ all mesh have its own procedurally made pbr texture set for customization. all texture set contains albedo/diffuse map, ambient occlusion map, metallic map, roughness map, normal map, height map. emission map for non-parts. texture resolutions are 2k, 4k, 8k px according to mesh size. format is exr(linear color mode) for highest quality.
__fbx format________ exported in fbx format for unity and unreal engine fbx format. contains rigs. the second clip in demo video demonstrates all rig controls.
__blender package___ rigged(custom rig controllers) model in blender 2.90 packed with textures (half resolution of original sizes in jpg, png for normal, exr for height). for offline rendering catmull–clark subdivision can be added on all meshes.
__unity package_____unity package file added too.
feel free to message or mail me at prasunbiswas94@gmail.com anytime for related query or feedback. thanks.

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