Blend Swap

Basic Cycles Explosion
by Blend Swap
Last crawled date: 7 years, 7 months ago
I'm SOO excited that Blender 2.71 allows smokesims to be in CYCLES! I know a lot of you are raving over this new feature as I am, so I decided to demo it, by making a basic explosion in Blender Cycles. The principle here is use this domain material, and just give the object a quick explode (for the debris,) and a smoke simulation, set to flowing from the particle system.Oh, and a tip I figured out: after you're done creating your explosion, add a solidify modifier to your object; it will make your debris look more realistic.Latest Change on 2014/09/19, 21:52:51Added more tags