CG Trader
Baby Vampire Light Vershion
by CG Trader
Last crawled date: 1 year, 10 months ago
Low-poly 3d model of animated vampire baby ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. Light means rigged but not animated character in 3D MAX 2009.
There are no Character Studio BIP animation clips in the pack as well.
But animated FBX file is included.
Low polygonal character version (LOD) included. Unreal asset included.
Unity Asset included. Unreal Technical Details: Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Lods: Yes
Number of characters: 1 character blueprint, 1 skeletal meshes
Vertex counts of characters: 15,874 vertexes (4,659 LOD)
Number of Textures: 3 diffuse, specular (in color alpha) and normals.
Texture Resolutions: 4096x4096
Number of Materials and Material Instances: 1 Materials
Number of Animations: 72
Animation types: 48 on place animations, and 24 animations with root motion data.
Intended Platform: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but made by hand).
3D MAX rigged file included. Character: 15,688 (4,497 LOD) polygons, 31,320 (8,942 LOD) triangles 15,874(4,659 LOD) vertexes. Rig has 63 bones. Textures: diffuse, specular, and normals maps.
TIF file format 4096x4096 Character has 72 animations. BIP (Character Studio) files are included. 48 "on place and 24 with root motion. Animation list: T-Pose: 0 - 0fr. BV_IDLE - 2 - 100 fr., BV_Pick_object - 101 - 141 fr., BV_pointing_A - 142 - 202 fr., BV_Shrugs - 203 - 248 fr., BV_Talking_A - 249 - 289 fr., BV_Talking_B - 290 - 440 fr., BV_COMBAT_mode - 445 - 495 fr., BV_2_Blows - 496 - 546 fr., BV_anger - 547 - 597 fr., BV_Blow_left_hand_A - 598 - 633 fr., BV_Blow_left_hand_B - 635 - 670 fr., BV_Blow_right_hand_A - 670 - 705 fr., BV_Blow_right_hand_B - 706 - 741 fr., BV_Cray - 742 - 822 fr., M_BV_Knocked_backward - 823 - 863 fr., BV_Down_back - 865 - 905 fr., BV_Recover_from_knocked_backward - 906 - 946 fr., BV_Hit_from_back - 946 - 981 fr., BV_Hit_from_front - 982 - 1017 fr., BV_Hit_from_left - 1018 - 1053 fr., BV_hit_from_righ - 1054 - 1089 fr., BV_Looking_around - 1090 - 1266 fr., BV_Tracking - 1267 - 1442 fr., M_BV_2_Blows_moving - 1443 - 1493 fr., M_BV_Blow_left_hand_A_Moving - 1494 - 1529 fr., M_BV_Blow_left_hand_B_Moving - 1530 - 1565 fr., M_BV_Blow_right_hand_A_Moving - 1566 - 1601 fr., M_BV_Blow_right_hand_B_Moving - 1602 - 1637 fr., M_BV_Dodge_Jump_Backward - 1638 - 1663 fr., M_BV_Dodge_JumpLeft - 1664 - 1689 fr., M_BV_Dodge_JumpRight - 1690 - 1715 fr., M_BV_Jump_standing - 1716 - 1791 fr., M_BV_Moving_left - 1792 - 1812 fr., M_BV_Moving_right - 1813 - 1833 fr., M_BV_Turn_Left_90t - 1834 - 1859 fr., M_BV_Turn_Right_90t - 1860 - 1885 fr., BV_Dying_A - 1886 - 1951 fr., BV_Dying_B - 1956 - 1996 fr., M_BV_Die_knocked_backward - 2001 - 2018 fr., M_BV_Die_knocked_forward - 2023 - 2040 fr., M_BV_Casual_walk - 2045 - 2081 fr., M_BV_Cautious_walk - 2086 - 2126 fr., M_BV_Climbing_wall - 2131 - 2161 fr., M_BV_combat_run - 2166 - 2188 fr., M_BV_Jump_runing - 2193 - 2233 fr., M_BV_run - 2238 - 2260 fr., M_BV_Walking_back_A - 2265 - 2300 fr., M_BV_falling_down - 2305 - 2345 fr., RM_BV_2_Blows_moving - 2350 - 2400 fr., RM_BV_Blow_left_hand_A_Moving - 2405 - 2440 fr., RM_BV_Blow_left_hand_B_Moving - 2445 - 2480 fr., RM_BV_Blow_right_hand_A_Moving - 2485 - 2520 fr., RM_BV_Blow_right_hand_B_Moving - 2525 - 2560 fr., RM_BV_Casual_walk - 2565 - 2601 fr., RM_BV_Cautious_walk - 2606 - 2646 fr., RM_BV_Climbing_wall - 2651 - 2681 fr., RM_BV_combat_run - 2686 - 2708 fr., RM_BV_Die_knocked_backward - 2713 - 2730 fr., RM_BV_Die_knocked_forward - 2735 - 2752 fr., RM_BV_Dodge_Jump_Backward - 2757 - 2782 fr., RM_BV_Dodge_JumpLeft - 2787 - 2812 fr., RM_BV_Dodge_JumpRight - 2817 - 2842 fr., RM_BV_falling_down - 2847 - 2887 fr., RM_BV_Jump_runing - 2892 - 2932 fr., RM_BV_Jump_standing - 2937 - 3012 fr., RM_BV_Knocked_backward - 3017 - 3057 fr., RM_BV_Moving_left - 3062 - 3082 fr., RM_BV_Moving_right - 3087 - 3107 fr., RM_BV_run - 3112 - 3134 fr., RM_BV_Turn_Left_90t - 3139 - 3164 fr., RM_BV_Turn_Right_90t - 3169 - 3194 fr., RM_BV_Walking_back_A - 3199 - 3234 fr., fantasy child medieval monster tomb crypt cave bat dead undead necturus creature vampire baby drakula character unreal unity fantasy character character unity fantasy character vampire bat
There are no Character Studio BIP animation clips in the pack as well.
But animated FBX file is included.
Low polygonal character version (LOD) included. Unreal asset included.
Unity Asset included. Unreal Technical Details: Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Lods: Yes
Number of characters: 1 character blueprint, 1 skeletal meshes
Vertex counts of characters: 15,874 vertexes (4,659 LOD)
Number of Textures: 3 diffuse, specular (in color alpha) and normals.
Texture Resolutions: 4096x4096
Number of Materials and Material Instances: 1 Materials
Number of Animations: 72
Animation types: 48 on place animations, and 24 animations with root motion data.
Intended Platform: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but made by hand).
3D MAX rigged file included. Character: 15,688 (4,497 LOD) polygons, 31,320 (8,942 LOD) triangles 15,874(4,659 LOD) vertexes. Rig has 63 bones. Textures: diffuse, specular, and normals maps.
TIF file format 4096x4096 Character has 72 animations. BIP (Character Studio) files are included. 48 "on place and 24 with root motion. Animation list: T-Pose: 0 - 0fr. BV_IDLE - 2 - 100 fr., BV_Pick_object - 101 - 141 fr., BV_pointing_A - 142 - 202 fr., BV_Shrugs - 203 - 248 fr., BV_Talking_A - 249 - 289 fr., BV_Talking_B - 290 - 440 fr., BV_COMBAT_mode - 445 - 495 fr., BV_2_Blows - 496 - 546 fr., BV_anger - 547 - 597 fr., BV_Blow_left_hand_A - 598 - 633 fr., BV_Blow_left_hand_B - 635 - 670 fr., BV_Blow_right_hand_A - 670 - 705 fr., BV_Blow_right_hand_B - 706 - 741 fr., BV_Cray - 742 - 822 fr., M_BV_Knocked_backward - 823 - 863 fr., BV_Down_back - 865 - 905 fr., BV_Recover_from_knocked_backward - 906 - 946 fr., BV_Hit_from_back - 946 - 981 fr., BV_Hit_from_front - 982 - 1017 fr., BV_Hit_from_left - 1018 - 1053 fr., BV_hit_from_righ - 1054 - 1089 fr., BV_Looking_around - 1090 - 1266 fr., BV_Tracking - 1267 - 1442 fr., M_BV_2_Blows_moving - 1443 - 1493 fr., M_BV_Blow_left_hand_A_Moving - 1494 - 1529 fr., M_BV_Blow_left_hand_B_Moving - 1530 - 1565 fr., M_BV_Blow_right_hand_A_Moving - 1566 - 1601 fr., M_BV_Blow_right_hand_B_Moving - 1602 - 1637 fr., M_BV_Dodge_Jump_Backward - 1638 - 1663 fr., M_BV_Dodge_JumpLeft - 1664 - 1689 fr., M_BV_Dodge_JumpRight - 1690 - 1715 fr., M_BV_Jump_standing - 1716 - 1791 fr., M_BV_Moving_left - 1792 - 1812 fr., M_BV_Moving_right - 1813 - 1833 fr., M_BV_Turn_Left_90t - 1834 - 1859 fr., M_BV_Turn_Right_90t - 1860 - 1885 fr., BV_Dying_A - 1886 - 1951 fr., BV_Dying_B - 1956 - 1996 fr., M_BV_Die_knocked_backward - 2001 - 2018 fr., M_BV_Die_knocked_forward - 2023 - 2040 fr., M_BV_Casual_walk - 2045 - 2081 fr., M_BV_Cautious_walk - 2086 - 2126 fr., M_BV_Climbing_wall - 2131 - 2161 fr., M_BV_combat_run - 2166 - 2188 fr., M_BV_Jump_runing - 2193 - 2233 fr., M_BV_run - 2238 - 2260 fr., M_BV_Walking_back_A - 2265 - 2300 fr., M_BV_falling_down - 2305 - 2345 fr., RM_BV_2_Blows_moving - 2350 - 2400 fr., RM_BV_Blow_left_hand_A_Moving - 2405 - 2440 fr., RM_BV_Blow_left_hand_B_Moving - 2445 - 2480 fr., RM_BV_Blow_right_hand_A_Moving - 2485 - 2520 fr., RM_BV_Blow_right_hand_B_Moving - 2525 - 2560 fr., RM_BV_Casual_walk - 2565 - 2601 fr., RM_BV_Cautious_walk - 2606 - 2646 fr., RM_BV_Climbing_wall - 2651 - 2681 fr., RM_BV_combat_run - 2686 - 2708 fr., RM_BV_Die_knocked_backward - 2713 - 2730 fr., RM_BV_Die_knocked_forward - 2735 - 2752 fr., RM_BV_Dodge_Jump_Backward - 2757 - 2782 fr., RM_BV_Dodge_JumpLeft - 2787 - 2812 fr., RM_BV_Dodge_JumpRight - 2817 - 2842 fr., RM_BV_falling_down - 2847 - 2887 fr., RM_BV_Jump_runing - 2892 - 2932 fr., RM_BV_Jump_standing - 2937 - 3012 fr., RM_BV_Knocked_backward - 3017 - 3057 fr., RM_BV_Moving_left - 3062 - 3082 fr., RM_BV_Moving_right - 3087 - 3107 fr., RM_BV_run - 3112 - 3134 fr., RM_BV_Turn_Left_90t - 3139 - 3164 fr., RM_BV_Turn_Right_90t - 3169 - 3194 fr., RM_BV_Walking_back_A - 3199 - 3234 fr., fantasy child medieval monster tomb crypt cave bat dead undead necturus creature vampire baby drakula character unreal unity fantasy character character unity fantasy character vampire bat
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