3dExport

axe 1
by 3dExport
Last crawled date: 2 years, 10 months ago
axe 1
polygons: 302;
vertices: 320;
objects: 1;
file formats:
-3ds;
-blend (native, standard and cycles materials);
-dae (collada);
-fbx;
-obj;
-unitypackage;
-unreal engine zip-package(axe_1_ue.zip);
-godot game engine zip-package.
textures:
- diffuse map (albedo) - diff;
- normal map - norm, norm_1, norm_2;
- ambient occlusion - ao;
- roughness map - roug;
- metallic map - metal;
- specular map - spec.
sets of textures with resolution:
- 1024x1024;
- 2048x2048;
- 4096x4096.
in order to optimization, textures and 3d files are in different archives.
just unpack them as they are in one folder, all dependencies are saved.
zip packages are designed in such a way that they are unpacked into one folder (axe 1), with all dependencies saved, and subfolders.
so nothing duplicates.
do not forget to unpack textures.
polygons: 302;
vertices: 320;
objects: 1;
file formats:
-3ds;
-blend (native, standard and cycles materials);
-dae (collada);
-fbx;
-obj;
-unitypackage;
-unreal engine zip-package(axe_1_ue.zip);
-godot game engine zip-package.
textures:
- diffuse map (albedo) - diff;
- normal map - norm, norm_1, norm_2;
- ambient occlusion - ao;
- roughness map - roug;
- metallic map - metal;
- specular map - spec.
sets of textures with resolution:
- 1024x1024;
- 2048x2048;
- 4096x4096.
in order to optimization, textures and 3d files are in different archives.
just unpack them as they are in one folder, all dependencies are saved.
zip packages are designed in such a way that they are unpacked into one folder (axe 1), with all dependencies saved, and subfolders.
so nothing duplicates.
do not forget to unpack textures.