Asus Zenfone 2 Dual SIM Smartphone All Colors Collection 3d model
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Free3D
Asus Zenfone 2 Dual SIM Smartphone All Colors Collection

Asus Zenfone 2 Dual SIM Smartphone All Colors Collection

by Free3D
Last crawled date: 2 years, 10 months ago
A photorealistic model of a smartphone Asus Zenfone 2 supplied with highly detailed textures. Texture pack includes variety of colors for the back side and wallpapers on the display. Colors: Osmium Black, Sheer Gold, Glacier Gray, Glamor Red, Ceramic White.
High quality model
Originally created with 3ds Max 2011
Model supports Vray and Scanline Render

[ USAGE ]
- This model is suitable for use in broadcast, high-res film close-ups, advertising, design visualization, forensic presentation, etc.
- The model is accurate with the real world size and scale.

[ SPECIFICATIONS ]
- This model contains 20 separate objects in 1 group.
- This model contains 4419 polygons.
- This model contains 4596 vertices.
- This model is included in versions V-Ray. Have materials and textures included.

[ PRESENTATION IMAGES ]
- All preview images are rendered with V-Ray as Renderer
- Lights and cameras are not included in the file.

[ TEXTURES ]
- There are 23 textures in scene.
- Texture size:
Anisotropic_rotation_gradient.png 2048*2048
anrot.png 4096*4096
Body_back_black_d.png 4096*4096
Body_back_gold_d.png 4096*4096
Body_back_gray_d.png 4096*4096
Body_back_mask.png 4096*4096
Body_back_n.png 4096*4096
Body_back_o.png 4096*4096
Body_back_red_d.png 4096*4096
Body_back_white_d.png 4096*4096
Body_front_d.png 4096*4096
diodes_bump.png 64*128
diodes_diff.png 64*128
display_1.png 1080*1920
display_2.png 1080*1920
display_3.png 1080*1920
display_4.png 1080*1920
display_5.png 1080*1920
lense_bump.png 256*256
lense_diff.png 256*256
radial_normal.png 2000*2000
scratches_body_back_r.png 4096*4096
speaker.png 512*512

[ GENERAL ]
- Model is built to real-world scale
- Units used: mm
- Scene objects are organized by groups.
- No third-party renderer or plug-ins.

[ ADDITIONAL NOTES ]
- File formats other than 3ds Max exported as base mesh (not smoothed)

If you have any questions, you can contact me through support. Just send a support ticket!

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