AS Val 3d model
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AS Val

AS Val

by TurboSquid
Last crawled date: 1 day, 2 hours ago
• AS Val Rifle is low poly and ready for use in games or renders.
• Includes optional game ready PSO-1 Scope
• Modeled in 3ds Max 2010
• Normal map was baked from a high poly model

• Renders are taken either from the viewport using a Direct X shader


Model (2 Objects):
• Rifle has 4076 Polys, 4295 Verts
• PSO-1 Scope has 2016 Polys, 2202 Verts

• Polygons are all quads or tris, no n-gons
• The scope can be kept or removed
• Parts such as the magazine and fire selector are separate elements which can be moved or animated
• Product 9x39mm bullet in the magazine
• Model unwrapped manually to make most efficient use of the UV space
• No special plug-ins needed to use this product
• All materials and objects named appropriately
• Renderer is default scanline, no lights or extraneous objects included.
• Object centered at the origin
• Object scaled to approximate real world size (inches)
• No lighting is included. Renderer is Default Scanline
• Tested in the UDK
• .obj and .fbx versions exported from 3ds Max 2010

• 2048x2048 diffuse, specular and normal for rifle
• Separate 2048x2048 diffuse, specular and normal for scope
• Textures in .tga, .png and .jpg formats
• Model texture paths are stripped