3dExport

ancient axe
by 3dExport
Last crawled date: 2 years, 11 months ago
ancient axe- 2020_9 - texture set 1 - low poly model || pbr
================================================================================
materials included in blender. in order to work in cycles and eevee you need to assign all of the textures (different path).
there is only one side of model!
no third-party plug-ins used
turntable of model rendered in blender cycles( worse quality for time improvement) renders of high poly version included.
technical properties:
polygons = 834 ,
vertices = 786 ,
triangles = 1556 .
attached formats of an asset:
.blend_ blender 2.8( properly exported),
.fbx _binary( properly exported),
.obj_ wavefront( properly exported) + .mtl _material template library,
.stl_ stereolithography( properly exported),
.ply_ stanford( properly exported),
.abc_ alembic( properly exported),
.mdd _lightwave point cache( properly exported),
.pc2 _pointcache( properly exported),
.dae _ collada( properly exported).
bare in mind that pbr materials to work properly need proper lighting and material setup. if you have a problem just ask.
.zip file contains:
height map 2048 x 2048 px .png 16bit -not available here
normal map 2048 x 2048 px .png directx 16bit
normal map 2048 x 2048 px .png opengl 16bit
glossiness map 2048 x 2048 px .png 16bit
basecolor map 2048 x 2048 px .png 16bit
ambientocclusion map 2048 x 2048 px .png 16bit
metalness map 2048 x 2048 px .png 16bit - not available here
roughness map 2048 x 2048 px .png 16bit
in the files high poly version included ( around 0.5kk faces) - .zip file
model is positioned at the beginning of the coordinate system (0,0,0) [blender 2.8] scale = 1:1:1
asset tested in:
unity engine
unreal engine 4 _ 4.2x
================================================================================
materials included in blender. in order to work in cycles and eevee you need to assign all of the textures (different path).
there is only one side of model!
no third-party plug-ins used
turntable of model rendered in blender cycles( worse quality for time improvement) renders of high poly version included.
technical properties:
polygons = 834 ,
vertices = 786 ,
triangles = 1556 .
attached formats of an asset:
.blend_ blender 2.8( properly exported),
.fbx _binary( properly exported),
.obj_ wavefront( properly exported) + .mtl _material template library,
.stl_ stereolithography( properly exported),
.ply_ stanford( properly exported),
.abc_ alembic( properly exported),
.mdd _lightwave point cache( properly exported),
.pc2 _pointcache( properly exported),
.dae _ collada( properly exported).
bare in mind that pbr materials to work properly need proper lighting and material setup. if you have a problem just ask.
.zip file contains:
height map 2048 x 2048 px .png 16bit -not available here
normal map 2048 x 2048 px .png directx 16bit
normal map 2048 x 2048 px .png opengl 16bit
glossiness map 2048 x 2048 px .png 16bit
basecolor map 2048 x 2048 px .png 16bit
ambientocclusion map 2048 x 2048 px .png 16bit
metalness map 2048 x 2048 px .png 16bit - not available here
roughness map 2048 x 2048 px .png 16bit
in the files high poly version included ( around 0.5kk faces) - .zip file
model is positioned at the beginning of the coordinate system (0,0,0) [blender 2.8] scale = 1:1:1
asset tested in:
unity engine
unreal engine 4 _ 4.2x