Adam Horseman Archer Light Version 3d model
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Adam Horseman Archer Light Version

Adam Horseman Archer Light Version

by CG Trader
Last crawled date: 1 year, 10 months ago
Light means rigged but not animated charter in 3D MAX 2009.
There are no Character Studio BIP animation clips in the pack as well.
But animated FBX file is included. Unity Asset included.
Unreal Asset included. Unreal Technical Dilates: Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes for Adam
Animated: Yes
Lods: Yes, for Horse only
Number of characters: 3 character blueprints, 43 skeletal meshes including bodies, body parts, hair, clothes and animated bow.
Vertex counts of characters: 23,122 for Adam and 14,527 (8,429 LOD) for Horse
Number of Textures: 28 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.
Texture Resolutions: 2048x2048, 1024x1024, 4096x4096
Number of Materials and Material Instances: 13 Materials and 26 Instances
Number of Animations: Adam 147 animations for warrior, archer, horseman combats and general moves. 36 horse animations.
Animation types: 131 on place animations, and 26 animations with root motion data for Adam. 23 on place animation clips, and 13 duplicates with root motion for horse.
Intended Platform: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic made by hand) Notes Low polygonal game ready animated model of Medieval Archer Horseman with Horse in 3D MAX file.
Character is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...
It come with many animation, and textures, but Character Controller NOT included! Parts Body parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread
Armor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.
Weapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows. Model with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes. 145 Animation for sword and shield warrior, archer combats and general moves. 129 on place animations. And 26 animations with root motion data used by Unity Mecanim.
Character Studio BIP files included.
Rig has 72 bones.
There are very high detailed textures. diffuse, specular, opacity and normals maps.
TIF file format 4096x4096, 2048X2048, 1024X1024.
Original 3D MAX file with animated character (112 animation clips) included .
Original 3D MAX file with rigged character in T-pose included.
3 different colors scheme for armor included.
2 body textures (naked and with underclothes) included.
2 hairs and beard styles included
5 Hairs textures for each style included.
FBX files included. Horse notes .FBX files are included.
Character Studio .BIP animation clip files are included.
Unity asset included. Mecanim generic rig setaup.
PBR materials.
LOD version included model Body combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.
LOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles. Armor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.
LOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles. skeleton Horse rig has 40 bones.
Horseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions. textures Textures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included All textures in .TIF file format and have 4096x4096 and 2048x2048 px. animations 36 animation clips. 23 on place animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included root motion data, used by Mechanim. Each turn animation turns horse to 24 degrees. Humans Animations
General (AH_Full_Animated_Archer.FBX) MECANIM pose: 0 - 0 fr., S_Drinking: 2 - 55 fr., S_Eating: 56 - 176 fr., S_Explanation: 177 - 222 fr., S_IDLE: 223 - 323 fr., S_Kiss: 324 - 409 fr., S_Looking_around: 410 - 586 fr., S_Pray_A: 587 - 667 fr., S_Reject: 668 - 768 fr., S_salute_B: 769 - 829 fr., S_sit_down: 830 - 855 fr., S_Sitinhg_Talking_A: 856 - 991 fr., S_Sitting: 992 - 1042 fr., S_Came_up: 1043 - 1069 fr., S_Talking_B: 1070 - 1205 fr., S_Throwing: 1206 - 1311 fr., S_Use_object: 1312 - 1352 fr., S_making_item: 1357 - 1387 fr., M_Run: 1392 - 1414 fr., M_Run_Jump: 1415 - 1448 fr., M_Sneaking: 1453 - 1504 fr., M_strafe_run_left: 1509 - 1535 fr., M_strafe_run_right: 1540 - 1566 fr., M_Strife_leftt: 1571 - 1606 fr., M_Strife_right: 1611 - 1646 fr., M_walk: 1651 - 1686 fr., M_Jump_Walking: 1691 - 1721 fr., M_Walking_back_B: 1726 - 1761 fr., M_Walking_With_Tourch: 1766 - 1869 fr., M_Swimming_Crawl: 1874 - 1904 fr., RM_Run: 1909 - 1931 fr., RM_Run_Jump: 1936 - 1969 fr., RM_Sneaking: 1974 - 2025 fr., RM_strafe_run_left: 2030 - 2056 fr., RM_strafe_run_right: 2061 - 2087 fr., RM_Strife_leftt: 2092 - 2127 fr., RM_Strife_right: 2132 - 2167 fr., RM_walk: 2172 - 2207 fr., RM_Jump_Walking: 2212 - 2242 fr., RM_Walking_back_B: 2247 - 2282 fr., RM_Swimming_Crawl: 2287 - 2317 fr., Weapon and Shield (AH_Full_Animated_Archer.FBX) RM_Walking_With_Tourch: 2322 - 2425 fr., 1H_PutWeapon_Back: 2430 - 2470 fr., 1H_TookWeaponOut: 2471 - 2511 fr., 1H_5X_Combo: 2512 - 2607 fr., 1H_COMBAT_mode: 2608 - 2658 fr., 1H_dodge_backwards: 2659 - 2694 fr., 1H_Hit_from_back: 2695 - 2730 fr., 1H_Hit_from_front: 2731 - 2766 fr., 1H_moveTOblock: 2767 - 2773 fr., 1H_shield_block_keeping: 2774 - 2804 fr., 1H_moveFROMblock: 2805 - 2811 fr., 1H_shield_block_high_left: 2812 - 2847 fr., 1H_shield_block_high_right: 2848 - 2883 fr., 1H_sword_parry_high_left: 2884 - 2919 fr., 1H_sword_parry_high_right: 2921 - 2956 fr., 1H_sword_shield_blow: 2957 - 2992 fr., 1H_sword_swing_high_left: 2993 - 3028 fr., 1H_sword_swing_high_right: 3029 - 3064 fr., 1H_sword_swing_high_straight_down: 3065 - 3100 fr., 1H_sword_swing_low_left: 3101 - 3136 fr., 1H_sword_swing_low_right: 3137 - 3172 fr., 1H_sword_thrust_high: 3173 - 3208 fr., 1H_Die_fall_backward: 3210 - 3343 fr., 1H_Die_fall_forward: 3348 - 3488 fr., 1H_banging_shield: 3493 - 3513 fr., 1H_Casual_walk: 3518 - 3554 fr., 1H_Cautious_walk: 3559 - 3599 fr., 1H_walk_left_swing: 3600 - 3635 fr., 1H_walk_right_swing: 3636 - 3671 fr., 1H_walk_trust: 3672 - 3707 fr., 1H_combat_run: 3712 - 3734 fr., RM_1H_Casual_walk: 3739 - 3775 fr., RM_1H_Cautious_walk: 3780 - 3820 fr., RM_1H_walk_left_swing: 3825 - 3860 fr., RM_1H_walk_right_swing: 3865 - 3900 fr., RM_1H_walk_trust: 3905 - 3940 fr., RM_1H_combat_run: 3945 - 3967 fr., Archer (AH_Full_Animated_Archer.FBX) Archer_putBow_back: 3972 - 4007 fr., Archer_takeBow_out: 4008 - 4048 fr., Archer_COMBAT_mode: 4049 - 4099 fr., Archer_dodge_backwards: 4100 - 4135 fr., Archer_Hit_from_back: 4136 - 4171 fr., Archer_Hit_from_front: 4172 - 4207 fr., Archer_get_arrow_fromBack: 4208 - 4248 fr., Archer_charging: 4250 - 4290 fr., Archer_aim: 4292 - 4392 fr., Archer_shot_loop: 4393 - 4463 fr., Archer_aim_fromLeft_toRight: 4468 - 4558 fr., Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr., Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr., Archer_aim_fromUp_toDown: 4693 - 4783 fr., Archer_aiming_up_45_d: 4784 - 4884 fr., Archer_shot_loop_45up: 4885 - 4955 fr., Archer_Dying: 4960 - 5025 fr., Archer_run_combat: 5030 - 5056 fr., Archer_walk_Combat: 5061 - 5106 fr., Archer_walk_get_arrow_fromBack: 5107 - 5152 fr., Archer_walk_charging: 5153 - 5198 fr., Archer_walk_Aim: 5199 - 5244 fr., Archer_walk_shot_Loop: 5245 - 5300 fr., Archer_strife_left_Aim: 5305 - 5340 fr., Archer_strife_right_Aim: 5345 - 5380 fr., Archer_walking_back: 5385 - 5420 fr., RM_Archer_run_combat: 5425 - 5451 fr., RM_Archer_strife_left_Aim: 5456 - 5491 fr., RM_Archer_strife_right_Aim: 5496 - 5531 fr., RM_Archer_walk_Combat: 5536 - 5581 fr., RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr., RM_Archer_walk_charging: 5636 - 5681 fr., RM_Archer_walk_Aim: 5686 - 5731 fr., RM_Archer_walk_shot_Loop: 5736 - 5791 fr., RM_Archer_walking_back: 5796 - 5831 fr., Horseman (AH_Full_Animated_Archer_Horseman.FBX) MECANIM pose: 0 - 0 fr., Horseman_G_Explanation: 2 - 45fr., Horseman_G_Idle: 46 - 146fr., Horseman_G_looking_around: 147 - 323fr., Horseman_G_Say_No: 324 - 374fr., Horseman_G_Talking: 375 - 420fr., Horseman_G_War_Cry: 421 - 471fr., Horseman_G_Riding_Walkig_Horse: 476 - 510fr., Horseman_G_Riding_Troting_Horse: 515 - 539fr., Horseman_Archer_Take_Bow_Out: 540 - 575fr., Horseman_Archer_Combat: 576 - 600fr., Horseman_Archer_Charge: 601 - 661fr., Horseman_Archer_Aim_Stright: 662 - 686fr., Horseman_Archer_fire_loop_stright: 687 - 757fr., Horseman_Archer_Aim_Back: 762 - 786fr., Horseman_Archer_fire_loop_back: 787 - 857fr., Horseman_Archer_Aim_Left: 862 - 886fr., Horseman_Archer_fire_loop_left: 887 - 957fr., Horseman_Archer_Aim_Right: 962 - 986fr., Horseman_Archer_fire_loop_right: 987 - 1057fr., Horseman_Archer_Right_Left_Turn: 1058 - 1154fr., Horseman_Archer_Put_Bow_Back: 1159 - 1194fr., Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr., Horseman_G_Jumping_on_Horse: 1215 - 1250fr., Horseman_Sword_Take_Out: 1251 - 1281fr., Horseman_Sword_Galloping: 1282 - 1297fr., Horseman_Sword_Left_blow: 1298 - 1333fr., Horseman_Sword_Left_UP_blow: 1334 - 1369fr., Horseman_Sword_Right_blow: 1370 - 1405fr., Horseman_Sword_Right_UP_blow: 1406 - 1441fr., Horseman_Sword_Put_Back: 1442 - 1472fr., Horseman_G_Death_A: 1473 - 1502fr., Horseman_G_Death_B: 1507 - 1542fr., Horseman_G_Death_with_Horse: 1547 - 1571fr., Horse Animations Zero frame: T-Pose horse_Idle_A: 0 - 100 fr., horse_Idle_B: 101 - 201 fr., horse_bite: 201 - 241 fr., horse_kick: 242 - 268 fr., horse_looking_around: 269 - 394 fr., horse_rear_up: 395 - 480 fr., horse_sniff: 481 - 541 fr., horse_eating: 546 - 646 fr., horse_kick_ground: 651 - 685 fr., horse_death: 690 - 716 fr., M_horse_galloping: 721 - 736 fr., M_horse_jump: 737 - 772 fr., M_horse_galloping_turn_left: 773 - 788 fr., M_horse_galloping_turn_right: 793 - 808 fr., M_horse_running_death: 813 - 853 fr., M_horse_swim: 858 - 892 fr., M_horse_trot: 897 - 921 fr., M_horse_trot_turn_left: 922 - 946 fr., M_horse_trot_turn_right: 951 - 975 fr., M_horse_walk: 980 - 1014 fr., M_horse_walk_turn_Left: 1015 - 1049 fr., M_horse_walk_turn_right: 1054 - 1088 fr., M_horse_walk_back: 1093 - 1127 fr., RM_horse_galloping: 1132 - 1147 fr., RM_horse_galloping_turn_left: 1152 - 1167 fr., RM_horse_galloping_turn_right: 1172 - 1187 fr., RM_horse_jump: 1192 - 1227 fr., RM_horse_running_death: 1232 - 1272 fr., RM_horse_swim: 1277 - 1311 fr., RM_horse_trot: 1316 - 1340 fr., RM_horse_trot_turn_left: 1345 - 1369 fr., RM_horse_trot_turn_right: 1374 - 1398 fr., RM_horse_walk: 1403 - 1437 fr., RM_horse_walk_back: 1442 - 1476 fr., RM_horse_walk_turn_Left: 1481 - 1515 fr. RM_horse_walk_turn_right: 1520 - 1554 fr., adventurer horseman horse mount rider knight warrior necturus archer fantasy guard medieval man unreal epic character unity fantasy character character unity fantasy character horse rider medieval knight

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