Accelerator Cannon 3d model
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Accelerator Cannon

Accelerator Cannon

by Free3D
Last crawled date: 3 years, 11 months ago
Accelerator Cannon

Designed with Blender.

Package includes:

(.fbx) (.obj) (.3ds) formats.

Three packaged mesh files each that has been UV mapped. The individual packaged mesh folders includes a model of the entire cannon using all four objects. A lower model for the base object, and the upper mesh containing three objects.

Textures / Materials: (4096 x 4096)

*All textures where hand painted using Substance Painter*

Barrel.rar - Color Map, Metallic Map, Normal Map, Roughness Map, and Ambient Occlusion Map.

Base.rar - Color Map, Metallic Map, Normal Map, Roughness Map, and Ambient Occlusion Map.

HeatShield.rar - Color Map, Emissive Map, Metallic Map, Normal Map, Roughness Map, and Ambient Occlusion.

House.rar - Color Map, Emissive Map, Metallic Map, Normal Map, Roughness Map, and Ambient Occlusion.

FBX setup using Unreal Engine 4:

1 - Import the FBX files to a location in UE4 that suits your needs.

2 - When you create materials for the model just connect the nodes to the appropriate map.

3 - Setting the orientation of the upper to the lower as a hinge point:

a. Double click the "Upper" static mesh.
b. Inside the "Details tab" of the mesh, navigate to the
"Transform" section.
c. Modify the "Import Translation" to X = 5, Y = 0, and
Z = -52
d. Reimport the asset and save.

4 - Enjoy!

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