A collection of Footballs - Set I 3d model
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A collection of Footballs - Set I

A collection of Footballs - Set I

by CG Trader
Last crawled date: 1 year, 9 months ago
Max & FBX file formats have embedded Texture Maps. In 3D Viewer, Model Rendering with Post-Processing Filters. *IMPORTANT- When the GLOSSINESS Texture Map if attached to a ROUGHNESS shader. Be sure to INVERT the Texture Map to ensure correct results. *Technical Details-
Low-Polygon Model
Football 01 : Polygons = 12,176 Vertices : 6,090
Football 02 : Polygons = 12,176 Vertices : 6,090
Football 03 : Polygons = 12,176 Vertices : 6,090
Football 04 : Polygons = 12,176 Vertices : 6,090
Football 05 : Polygons = 12,176 Vertices : 6,090 Texture Map Resolution = 4096 x 4096 *Renderings-
Previews rendered with the Mental Ray renderer. *Tip-
The Model is intended to get Highest Possible Quality with 4K Textures. However, In real time applications like Unreal or Unity......Texture Maps having a resolution of 4096 x 4096 may not favor performance. In this case, it's a good idea to compress the Texture Maps to 2K to 1K to ensure optimum performance. football soccer ground spherical game world fifa hobby match equipment goal kick league toy soccerball worldcup field model sports soccer goal

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