Skeletal Horse Light Version 3d model
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Skeletal Horse Light Version

Skeletal Horse Light Version

by CG Trader
Last crawled date: 1 year, 9 months ago
"Light" means rigged but not animated character in 3D MAX 2009.
There are no Character Studio BIP animation clip in the pack as well.
But animated FBX file is included. Unity Asset included. OBJ files included.
DAE (Collada) files included. Rigged version in 3D MAX file included.
LOD version included model Body 15,155 polygons, 15,458 verts. and 30,094 triangles.
LOD version has 7,565 polygons, 7,938 verts. and 15,048triangles. Armor combined from 6 parts (reins, harness, skirt, saddle, blanket and stirrups) and has 9,746 polygons, 9.997 verts. and 19,356 triangles.
LOD version has 5,616 polygons, 5,857 verts. and 11,212 triangles. skeleton Horse rig has 37 bones.
Horseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions. textures Textures are opacity, normals, self illumination and specular maps included
All textures in .TIF file format and have 4096x4096 and 2048x2048 px. animations 36 animation clips. 23 "on place" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included "root motion" data, used by Mechanim. Each turn animation turns horse to 24 degrees. Animation list: 0. Zero frame: T-Pose
1. horse_Idle_A: 2 - 100 fr.,
2. horse_Idle_B: 101 - 201 fr.,
3. horse_bite: 201 - 241 fr.,
4. horse_kick: 242 - 268 fr.,
5. horse_looking_around: 269 - 394 fr.,
6. horse_rear_up: 395 - 480 fr.,
7. horse_sniff: 481 - 541 fr.,
8. horse_eating: 546 - 646 fr.,
9. horse_kick_ground: 651 - 685 fr.,
10. horse_death: 690 - 716 fr.,
11. M_horse_galloping: 721 - 736 fr.,
12. M_horse_jump: 737 - 772 fr.,
13. M_horse_galloping_turn_left: 773 - 788 fr.,
14. M_horse_galloping_turn_right: 793 - 808 fr.,
15. M_horse_running_death: 813 - 853 fr.,
16. M_horse_swim: 858 - 892 fr.,
17. M_horse_trot: 897 - 921 fr.,
18. M_horse_trot_turn_left: 922 - 946 fr.,
19. M_horse_trot_turn_right: 951 - 975 fr.,
20. M_horse_walk: 980 - 1014 fr.,
21. M_horse_walk_turn_Left: 1015 - 1049 fr.,
22. M_horse_walk_turn_right: 1054 - 1088 fr.,
23. M_horse_walk_back: 1093 - 1127 fr.,
24. RM_horse_galloping: 1132 - 1147 fr.,
25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,
26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,
27. RM_horse_jump: 1192 - 1227 fr.,
28. RM_horse_running_death: 1232 - 1272 fr.,
29. RM_horse_swim: 1277 - 1311 fr.,
30. RM_horse_trot: 1316 - 1340 fr.,
31. RM_horse_trot_turn_left: 1345 - 1369 fr.,
32. RM_horse_trot_turn_right: 1374 - 1398 fr.,
33. RM_horse_walk: 1403 - 1437 fr.,
34. RM_horse_walk_back: 1442 - 1476 fr.,
35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,
36. RM_horse_walk_turn_right: 1520 - 1554 fr., undead necturus dead monster demon hell skeleton mount horse kick fanatsy medieval character fantasy sparring unity fantasy character character unity fantasy character

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