Razor Rider Hotel Reception - Extended License 3d model
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Razor Rider Hotel Reception - Extended License

Razor Rider Hotel Reception - Extended License

by Renderosity
Last crawled date: 4 years, 2 months ago


Welcome to the "Zephyr" Hotel, Nr.1 in town

(yeah, right. Nr.1 maybe 20 years ago).



As soon as I heard about R. Scott plans to film sequel of the

"Blade Runner", I re-activated my Razor Rider series.



I planned to model a cyberpunk hotel for a long time, and now

finally decided to put project under way; starting with hotel reception.



This is entrance to futuristic hotel/hostel. Years of neglect have

left scars all over. Architecture is separated in two main categories:

architecture parts and decorative objects.



Architecture consist of:



- floor (parent to all other parts)

- door wall (with poseable entrance door)

- round wall

- video wall

- armature

- elevator wall (with morphing elevator doors)

- corner wall

- reception wall (with poseable safe door)

- reception booth

- reception door

- ceiling (with ceiling lamps and poseable fan)



Decorative objects:



- chairs

- table

- video bar

- trash can

- monitors

- reception chair

- takeout food box

- sign

- beer can



Since the reception room is relatively small, I divided architecture to

allow camera to be positioned without obstruction. Little tip for easier

work; You don't have to hide wall in camera's way, since attached objects

remains visible. Instead, translate whole part out of the way (with all

parts attached to it), when You're done with the rendering, just restore

element, and it will snap in original position.



3 simple light sets included (each set with two point light and different

HDRI light probe in IBL slot)





Texture templates not included.

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