LCT (5), Landing Craft Tank Mk.5 3d model
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LCT (5), Landing Craft Tank Mk.5

LCT (5), Landing Craft Tank Mk.5

by Renderosity
Last crawled date: 4 years, 2 months ago


LCT (5) - Landing Craft Tank



Copyright (c) 2014 Alice Fedrizzi (AliceFromLake).





KNOWLEGDE:



When the United States entered the war in December 1941, the U.S. Navy had no amphibious vessels at all, and found itself obliged to consider British designs already in existence. One of these, advanced by K.C. Barnaby of Thornycroft, was for a double-ended LCT to work with landing ships. The Bureau of Ships quickly set about drawing up plans for landing craft based on Barnaby's suggestions, although with only one ramp. The result, in early 1942, was the LCT Mark 5, a 117-foot craft with a beam of 32 feet that could accommodate five 30-ton or four 40-ton tanks or 150 tons of cargo. With a crew of twelve men and one officer, this 286 ton landing craft had the merit of being able to be shipped to combat areas in three separate water-tight sections aboard a cargo ship or carried pre-assembled on the flat deck of an LST. 470 Mk.5s were built. The United States continued to build LCTs post-war, and used them in more modern designs under the designation LCU.





The preview pictures are made with Cinema4D.





USAGE:



The model consists of 120032 polygons and 22 objects.



The model is included in Collada and OBJ format. Collada is supported by all modern rendering programs. In Collada all the groupings and turning axis are preserved on their places, so I recommend to use the Collada file if your program supports it. In OBJ format there are no groupings and all axis are in 0/0/0. In OBJ you have to put all the axis in the middle of the turning points by yourself. For OBJ there are two additional files for the ramps. One for the closed ramp and one for the open ramp. I did it so because in Poser you can import the files separately. For all other user who import the Collada file, please switch on or off the desired parts.



There is one non-UV-map material for the glass. Please adjust the colors and parameters in your program. Please take care on the phong settings of your rendering program so that all edges are displayed as they should.

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