Iridescence Cycles 3d model
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Blend Swap
Iridescence Cycles

Iridescence Cycles

by Blend Swap
Last crawled date: 7 years ago
I have been experimenting with irridescent like effects in cycles for some time now - and came up with what I believe is a novel approach.The way this works is to essentially subtract one glossy shader from another by feeding negative RGB values into one of them. This has the effect of forming a glossy halo around any lightsource hitting the object.By overlaying different coloured versions of this subtracted glossy with different roughness values - you get a rainbow halo effect around glossy reflections.This trick also works with the anisotripic shader as shown in one of the images (simply replace the glossy nodes with anisotrpoic nodes)Latest Change on 2014/08/02, 07:21:25Description

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