CG Trader
Crate Dirty
by CG Trader
Last crawled date: 1 year, 9 months ago
Crate - PBR, Low poly - game ready. Made in Blender, textured in Substance Painter and Rendered in Marmoset Toolbag 3 Contains: 1 Crate -> 152_verts, 116_faces, 224_tris Texture Sets: Standard, Unity, UE4
Texture Size: 2k, PNG (Textures can always be scaled down, in any software if needed)
[For texture setup read my short tutorial at the end of this description, or in notepad provided in the texture zip file.] Formats: FBX, OBJ, COLLAD[DAE], BLENDER[ORIGINAL] Real world size: 42x27x15cm
System units: centimeters ___________ UE4 Textures Setup _______ Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map)
Double click Roughness-AO-Metallic and disable sRGB. Create Material: Drag these 3 maps into it. Base color and normal map connect to their inputs.
[Some of my assets don't have a normal map, so proceed without it] Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before) Connect RED channel to AO
GREEN to Roughness
BLUE to Metallic That's it. ___________ Unity Note _____________
FOR UNITY USE FBX! For Better results in Unity: I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear. That's what I did in my Unity photo example. [Set Normal map texture type in the inspector to normal map and apply] wood crate storage transport plank warehouse fruit low poly game ready cargo box unity unreal pbr industrial other household kitchenware wood box fruit box game ready industrial warehouse storage box wood box wood plank
Texture Size: 2k, PNG (Textures can always be scaled down, in any software if needed)
[For texture setup read my short tutorial at the end of this description, or in notepad provided in the texture zip file.] Formats: FBX, OBJ, COLLAD[DAE], BLENDER[ORIGINAL] Real world size: 42x27x15cm
System units: centimeters ___________ UE4 Textures Setup _______ Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map)
Double click Roughness-AO-Metallic and disable sRGB. Create Material: Drag these 3 maps into it. Base color and normal map connect to their inputs.
[Some of my assets don't have a normal map, so proceed without it] Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before) Connect RED channel to AO
GREEN to Roughness
BLUE to Metallic That's it. ___________ Unity Note _____________
FOR UNITY USE FBX! For Better results in Unity: I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear. That's what I did in my Unity photo example. [Set Normal map texture type in the inspector to normal map and apply] wood crate storage transport plank warehouse fruit low poly game ready cargo box unity unreal pbr industrial other household kitchenware wood box fruit box game ready industrial warehouse storage box wood box wood plank
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