TurboSquid

Charles
by TurboSquid
Last crawled date: 1 year, 3 months ago
EXCLUSIVE FORTNITE INSPIRED CHARACTER MODEL
This is a exclusive high quality model with clean mesh edge loops. Objects, Materials and Textures use descriptive and unique names. Textures with backed Lights are included to allow quick renderings with no special shader light or scene setup. This is a friendly open and use mesh usable in game engines and all 3D softwares.
CREATE YOUR STORY...
Charles is ready for close up and HD renders. An example render image is included in the main folder.
MESH TOTALS
----------------------------------------------------
polygon subdivision level 1 [ character low poly ]
9816 Faces I 19277 Tris
(Displacement maps & Normal Maps are included)
--------------------------------------------------
polygon subdivision level 2 [character high poly]
21729 Faces I 43193 Tris
(Displacement maps & Normal Maps are included)
-------------------------------------------------
polygon subdivision level 1 & 2 [weapon]
574 Faces I 1146 Tris
(Displacement maps & Normal Maps are included)
T E X T U R E S A N D M A T E R I A L S
Preview images rendered with Mental Ray, but the textures and materials are ready to be rendered with no additional plug-ins (Basic Maya Lambert Material Used For Preview Images) Normal and Displacement maps included but are not required since the model holds enough detail on its own.
TEXTURE FORMATS:
JPG
PNG
FILE FORMATS
---------------------
Autodesk Maya
---------------------
FXB
---------------------
OBJ
---------------------
G E N E R A L S P E C I F I C A T I O N S
Created with Maya 2018 & Zbrush 4R7
Baked light textures included along with basic diffuse, normal and displacement maps.All meshes are
manually textured and retopologized.
This is a exclusive high quality model with clean mesh edge loops. Objects, Materials and Textures use descriptive and unique names. Textures with backed Lights are included to allow quick renderings with no special shader light or scene setup. This is a friendly open and use mesh usable in game engines and all 3D softwares.
CREATE YOUR STORY...
Charles is ready for close up and HD renders. An example render image is included in the main folder.
MESH TOTALS
----------------------------------------------------
polygon subdivision level 1 [ character low poly ]
9816 Faces I 19277 Tris
(Displacement maps & Normal Maps are included)
--------------------------------------------------
polygon subdivision level 2 [character high poly]
21729 Faces I 43193 Tris
(Displacement maps & Normal Maps are included)
-------------------------------------------------
polygon subdivision level 1 & 2 [weapon]
574 Faces I 1146 Tris
(Displacement maps & Normal Maps are included)
T E X T U R E S A N D M A T E R I A L S
Preview images rendered with Mental Ray, but the textures and materials are ready to be rendered with no additional plug-ins (Basic Maya Lambert Material Used For Preview Images) Normal and Displacement maps included but are not required since the model holds enough detail on its own.
TEXTURE FORMATS:
JPG
PNG
FILE FORMATS
---------------------
Autodesk Maya
---------------------
FXB
---------------------
OBJ
---------------------
G E N E R A L S P E C I F I C A T I O N S
Created with Maya 2018 & Zbrush 4R7
Baked light textures included along with basic diffuse, normal and displacement maps.All meshes are
manually textured and retopologized.
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