Blend Swap

Aberration Spot

by Blend Swap
A spotlight rig. A controll spotlight drives the properties of three child spots. A custom property called 'aberration' is used to controll how far the three spots are separated from each other. Each of the three child spots get an rgb color component from the controller. This results a chromatic aberration effect.aberration value in custom properties controlls the effect, but it's only updated when a frame changes. it works nicely in render, but not in viewport render, because of object visibilities..to get the spot in your scene:-append the gourp AberrationSpot from this file in yours (don't even try linking)-append the gourp AberrationSpot from this file in yours (don't even try linking)-save your file and reload to see the lamp work in glsl textured view-if you want another spot repeat the process, dont duplicate the object (the invisible children won't be duplicated)

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