CG Trader
3D Car Animation
by CG Trader
Last crawled date: 3 years, 8 months ago
I SPEND 4 HOURS TO MAKE THIS CAR ANIMATION........BUT FINALLY I MAKE IT.
The video is 100% animated. This process involves virtual “sculpting” the 3D shape of each part of the model as polygons, using a mouse. Next, the artist creates materials in the software that will look like car paint or other surfaces. Environments are built in a similar way to the car model. Next, the software allows the artist to create and place virtual “lights” to light the car and scene in various ways — some that would be impossible in the real world. Finally the images are computed at full quality, a process that may take hours for a single frame. Each minute of 3D car animation consists of 1800 frames, so it can be a big job to compute the final car animation. Finally all these frames are combined with other effects (such as depth blur, glows and flares) and the final movie is produced.
The inspiration for the model came largely from the Jalopnik illustrations. However the Jalopnik illustrations depict a future version of the ultra high powered ZR1 edition. We chose to depict the base coupe and therefore removed the ground effects, rear wheel air intake, extra wide spoiler and hood intake. The spy photos by Car & Driver also give some idea of the LED accent lights in the headlights, as well as confirming the
Another feature that seems confirmed from the spy photos is the exhaust configuration – putting all 4 pipes together in the center. You can also see a bit of the tail light shape behind the camoflage, which is the most controversial design element with their squarish appearance. Many of the unique new design cues we expect to see are inspired by great sports cars such as the Ferrari 458 Italia and the Audi R8.
Q: What kind of references did you use for the animation? A: We had to refine the Evermotion scenes’ lighting, materials and settings so we had a consistent look to the overall animation and to get faster render times. The Tunnel scene is the only scene that was built from ground up and we used Google Image Search to find an image of a tunnel I liked, to use as a starting point. Besides that, I reviewed a number of car commercial videos on YouTube. Q: How did you guys prepare for this project? A: Coffee. Coffee. Coffee…..and Beer to counteract the third coffee. Q: What software did you use? What hardware?
A: The software is 3DS MAX 2013 from Autodesk. For lights, materials and rendering we use the VRay renderer by Chaos Group. The music was recorded using Cubase. The scene elements were combined into a final movie using Adobe After Effects CS5.5. Many of the environments were derived from scenes made by Evermotion. All of this software runs on PCs running Windows 7. Our animators also use theSpace Pilot Pro for 3D interaction. car animation transport sport car truck car wheel auto vehicle part transportation formula 1 ps2 suv character formula cartoon landscaping race animated tire amaizing vehicle other
The video is 100% animated. This process involves virtual “sculpting” the 3D shape of each part of the model as polygons, using a mouse. Next, the artist creates materials in the software that will look like car paint or other surfaces. Environments are built in a similar way to the car model. Next, the software allows the artist to create and place virtual “lights” to light the car and scene in various ways — some that would be impossible in the real world. Finally the images are computed at full quality, a process that may take hours for a single frame. Each minute of 3D car animation consists of 1800 frames, so it can be a big job to compute the final car animation. Finally all these frames are combined with other effects (such as depth blur, glows and flares) and the final movie is produced.
The inspiration for the model came largely from the Jalopnik illustrations. However the Jalopnik illustrations depict a future version of the ultra high powered ZR1 edition. We chose to depict the base coupe and therefore removed the ground effects, rear wheel air intake, extra wide spoiler and hood intake. The spy photos by Car & Driver also give some idea of the LED accent lights in the headlights, as well as confirming the
Another feature that seems confirmed from the spy photos is the exhaust configuration – putting all 4 pipes together in the center. You can also see a bit of the tail light shape behind the camoflage, which is the most controversial design element with their squarish appearance. Many of the unique new design cues we expect to see are inspired by great sports cars such as the Ferrari 458 Italia and the Audi R8.
Q: What kind of references did you use for the animation? A: We had to refine the Evermotion scenes’ lighting, materials and settings so we had a consistent look to the overall animation and to get faster render times. The Tunnel scene is the only scene that was built from ground up and we used Google Image Search to find an image of a tunnel I liked, to use as a starting point. Besides that, I reviewed a number of car commercial videos on YouTube. Q: How did you guys prepare for this project? A: Coffee. Coffee. Coffee…..and Beer to counteract the third coffee. Q: What software did you use? What hardware?
A: The software is 3DS MAX 2013 from Autodesk. For lights, materials and rendering we use the VRay renderer by Chaos Group. The music was recorded using Cubase. The scene elements were combined into a final movie using Adobe After Effects CS5.5. Many of the environments were derived from scenes made by Evermotion. All of this software runs on PCs running Windows 7. Our animators also use theSpace Pilot Pro for 3D interaction. car animation transport sport car truck car wheel auto vehicle part transportation formula 1 ps2 suv character formula cartoon landscaping race animated tire amaizing vehicle other
