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TurboSquid
2019 Lamborghini Urus

2019 Lamborghini Urus

by TurboSquid
Last crawled date: 1 year ago
High detailed 3D model of 2019 Lamborghini Urus with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 12 textures, which vary in resolution from 1024x1024px to 3072x3072px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 224,221 faces and 245,702 vertices
       MeshSmooth iteration 1: 895,035 faces and 939,409 vertices
       MeshSmooth iteration 2: 3,580,140 faces and 3,668,451 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 224,221 faces and 245,702 vertices
       Subdivision iteration 1: 895,035 faces and 939,409 vertices
       Subdivision iteration 2: 3,580,140 faces and 3,668,451 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 224,221 faces and 245,702 vertices
       Subdivision iteration 1: 895,035 faces and 939,409 vertices
       Subdivision iteration 2: 3,580,140 faces and 3,668,451 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 224,221 faces and 245,702 vertices
       medium: 895,035 faces and 939,409 vertices
       high: 3,580,140 faces and 3,668,451 vertices

   - .3DS format (3 files included):
       low: 446,593 faces and 358,521 vertices
       medium: 1,790,070 faces and 1,164,564 vertices

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