TextureReducer (for GPU rendering / Grid based UV assigning) 3d model
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Blend Swap
TextureReducer (for GPU rendering / Grid based UV assigning)

TextureReducer (for GPU rendering / Grid based UV assigning)

by Blend Swap
Last crawled date: 7 years ago
Have you ever been reached image count limitation in cycles GPU rendering?
With TextureReducer, You can replace images to merged one w/o modifying UVmap.
Even tilable image can can be part of a large image. because TextureReducer can handle it!.Regardless you have reached the cycles limit or not,
Grid based UV assigning is worth to try. It's so powerful and easy to use.https://www.youtube.com/watch?v=X7_75vD41cELatest Change on 2015/06/04, 15:01:48Sketchfab model is added

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