ChipsCyclesMats-Human-268a.blend 3d model
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ChipsCyclesMats-Human-268a.blend

ChipsCyclesMats-Human-268a.blend

by Blend Swap
Last crawled date: 7 years ago
An example of my basic human materials for Cycles -- skin, hair, eyes -- and a few construction methods. The model is not rigged and is chiefly just a "mannequin" with which to portray the materials and node tree construction. The skin shader is particularly complex and relies heavily on image textures, which for this example I have trimmed down to 1024x1024 -- most of my textures run from 2048 to 4096 depending on the detail needed. The model takes a fair time to render due to the hair elements and also the use of SSS in the skin shader, a relatively new feature that is extremely welcome.Latest Change on 2013/08/15, 18:05:15spelling

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