Herobrine Minecraft Rig 3d model
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Blend Swap
Herobrine Minecraft Rig

Herobrine Minecraft Rig

by Blend Swap
Last crawled date: 7 years ago
This rig was used for the production of "Mr. Herorbine's Singalong Tragedy", and was developed by Patrick W. Crawford (TheDuckCow).Watch the 3 music videos here!https://www.youtube.com/watch?v=bcU_0aAbZjk&list=PL8X_CzUEVBfYLvvMmMPbRvyNHnwY4lYpg&index=2It is being released as CC0 or public domain, so you are free to modify and share as you please. You do not have to give credit, but it is much appreciated :)================================================THE WAY YOU SHOULD USE THIS RIG IS BY LINKING THE GROUP TO THE BLEND FILE YOU WANT TO USE IT IN================================================This rig uses FK/IK switching controls. The bone "UIrigCont" to the (rig's) right has the control sliders to switch each limb between FK and IK; I typically animate using inverse kinematics for legs and forward kinematics for arms, so this is the default "rest" configuration, but you can of course change it on the fly as necessary.The head is made to have independent rotation to the rest of the rig; this is a personal choice, as I think it allows to more easily make less rigid "keyframe-looking" animations - but if you want to re-enable rotation, select the neck bone, go to the single bone tab and select "inherent rotation".The bones of the rig are spread over 3 primary bone layers with varying levels of detail. I general would start animating with only the first layer visible, then adding the others to make the finer tuned adjustments.There is also an "eye brightness" driver control, this was a special control added specifically to this character in order to animate easily the emit factor of the eyes for an effect in the trilogy.

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